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  Starfleet Command 1.01

Fixes:

  • The cost of ships now includes all supplies, so selling supplies back will not reduce the cost of the ship under it\'s starting value.
  • Hydrans can now select ECCM 4.
  • Cloaking Device costs energy to operate.
  • The enemies in your mission are now directly tied to your location.
  • Ships will continue to move after attempting to use non-existant Wild Weasel shuttle.
  • Hydran fighters are no longer useable in Nebulas.
  • Cloaked ships cannot be the target of hit and run raids without a lock-on.
  • Scatterpacks have been increased in cost.
  • Some mission changes.
  • Legendary officers are slightly harder to find.
  • Ships attempting to disengage in the upper left hand corner of the map will actually do so now.
  • Weapons and systems should work properly when repaired.
  • Point defense no longer occasionally fires while cloaked.
  • Change Course button in the Galactic News/Map screen works after you load a game.
  • Sound related issues have been dealt with.
  • ESG should affect enemy shuttles and fighters.
  • Non-Rookie officers now start with their proper experience.
  • Officers in multiplayer are always Senior.
    Respawning in Battlefest with black holes no longer causes you to appear in a black hole occasionally.
  • Freighter speeds have been adjusted in various missions.
  • Transporting through minimal shields no longer works.
  • The Hydran DWH has found the dual hellbore icons it was missing.
  • An AI crash bug (AI attempts to capture while cloaked) was fixed.
  • Gorn debriefing text now scrolls.
  • Heavy Weapons no longer have wear and tear.

    Download - 1.7 MB - ftp://ftp.interplay.com/pub/patches/sfcptch1.zip

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