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DOWNLOADS

Rogue Spear 2.05

Strategy Gaming Online Real Time Strategy Patches



  • Found and eliminated some bandwidth hogs in multiplayer.
  • Fixed the pink areas and bad text on Permedia 2 cards.
  • Fixed the crash when playing back a replay that was recorded
    with AutoRun turned on.
  • Fixed a potential lockup if a player jumps off a ledge
    while AIs are following.
  • The "Invert" option on the joystick remapping screen should
    work correctly now.
  • Fixed auto-aim being turned on when the player attempts
    to switch teams during the early stages of a death motion.
  • Players who join while a game is ongoing no longer send
    their armpatches immediately but rather wait for the next
    game to start. This fixes the problem of players joining
    during the action causing a lag for everyone.
  • Added a new multiplayer only map called "Bunkers".
  • Fixed the short freeze that occurred when selecting "Mission
    Orders" from the briefing screen.
  • Replaced "Ready To Continue" messages on multiplayer results
    screens with ready indicator in player list.
  • Server can force the game to continue past the results
    screen after a multiplayer game instead of waiting for all
    players to click continue by pressing the forward arrow
    a second time.
  • Disable the observer mode key when running a replay.
  • Kick out terrorists in terrorist hunt / lone wolf farther
    if they are in the same room as the insertion zone / base.
    If they are in a different room, they can be anywhere. This
    reduces the incidents of terrorists starting off right in
    the team's face.
  • Adjusted which weapon skill was used at what zooms. Full
    submachinegun zoom now uses full assault skill, instead
    of using a bit of sniper skill.
  • AIs will now call "Clear!" once they have cleared a room.
  • Changed the Steyr AUG to use the rifle reticule to stop
    confusing players.
  • Removed the intermediate zoom level on the G36K.
  • Changed the "if you are zoomed, you can only walk" to
    be "if you are zoomed more than an MP-5 can zoom, you can
    only walk". This is 3X.
  • Loosened some of the server-side gunshot validation checks
    to lessen the penalties for high-ping players.
  • Improvements to the camera code to eliminate some cases
    of the camera being outside of the world after dying.
  • Added support for Creative's EAX.DLL so more players can
    get EAX effects.
  • Improved the support for foreign keyboards in the remapping
    screen by detecting keys that are in a different location
    from a US keyboard.
  • The forced time delay between trigger pulls is no longer
    increased if you are wounded.
  • Character scaling in the X and Z directions is now capped
    between 0.1 and 1.0 to avoid a cheat that allowed players
    to run faster than they should.
  • The Rommel.CXP file now goes through the mod system properly
    so it can be edited as part of a mod.
  • Fixed some bad character models in the Train Yard Lone
    Wolf and Terrorist Hunt missions.
  • Changed default player selection on multiplayer results
    screens to be local player instead of first player.
  • Updated formatting and contents of multiplayer RSResults*.log
    files.
  • Added an option to RSConfig to force fullscreen and run
    DXDiag. Added some system information.
  • Reduced problems with flashing during loading sequences.
  • Loading screens will continue to animate while waiting
    for others to finish their loads instead of stopping the
    animation and appearing to freeze the system.
  • Multiplayer games will not start in cooperative multiplay
    until all active and observer players have finished loading.
  • Disconnecting users in a multiplayer game will no longer
    alert terrorists with a death noise.
  • Server locks the game temporarily during the countdown
    sequence to prevent other users from joining and halting
    the game start.
  • Fixed a number of problems with text being truncated or
    cut off improperly.
  • Custom armpatches no longer show up on some terrorists
    in multiplayer terrorist hunt missions.
  • Fixed problem with some characters causing the truncation
    of the rest of the string (most common with higher ascii,
    accented characters).
  • Ten lines of chat are now allowed.
  • Chat will now wrap if it is longer than the width of the
    screen.
  • Eliminated "ghost" Rogue Spear task on taskbar when you
    quit game.
  • Fixed the body armor assigned to certain terrorists.
  • Made some cosmetic adjustments to the rangefinder portion
    of the binocular reticule.
  • The special keyboard keys (arrow keys, numeric keypad, etc.) can once again be remapped under non-English versions of Windows.
  • Rogue Spear should now run under Windows2000.
  • GameSpy support has been added. As part of this, the behavior of the "Announce Server" option has changed. If this option is checked, your game info is broadcast to the GameSpy master server.
  • The server will no longer pause until the armpatch timeout has expired while waiting for clients who have armpatches turned off.
  • Support has been added for users with multiple network connections to choose which connection to use for a multiplayer game.
  • The problems with the "Lock Teams" option should be cleared up.
  • The blank dialog that a client received when joining a full game should now display the proper message.
  • Clients who disconnect during the loading sequence will no longer crash if they reconnect while the game is still in progress or in the results screen.
  • The armpatch timeout was reduced to 30 seconds meaning laggy clients will not delay multiplayer game starts for more than that period of time.
  • Clients that disconnect during the loading sequence will no longer delay the game start until the armpatch timeout has expired.
  • Clients who disconnect and rejoin before a game starts will no longer delay the server until the armpatch timeout has expired.
  • Hitting escape during a multiplayer loading sequence will no longer cause a hang or crash.

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