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Best and Worst Strategy Games of 2000

 

[Intro] [Overall
[Turn-based] [Wargame] [Real Time Strategy] [Expansion] [Multiplayer]
[Storyline] [Audio] [Surprising] [Disappointing] [Innovative] [Graphics]

We saw a lot of interesting developments in the year 2000. The year proved that small game companies could succeed where the big companies failed. With the release of Combat Mission from the small company, Battlefront.com, wargaming was changed forever; wargames could have great graphics, but not at the expense of gameplay.  The 3D real time strategy market was flooded with titles ranging from extremely poor (Force Commander) to game of the year quality (Ground Control, Sacrifice). Despite the onslaught of 3D RTS games, 2D real time strategy games survived and even prospered. Red Alert 2, Warlords: Battlecry and the Age of Empires 2 Expansion: The Conquerors all won many loyal fans. As for the turn-based gaming genre, we did not see many releases this year. However, there was a revival of the 4X games with the release of Reach for the Stars!, Space Empires IV and Call to Power 2. So without further a due, we present our picks for the best and worst strategy games of 2000!

[Intro] [Overall
[Turn-based] [Wargame] [Real Time Strategy] [Expansion] [Multiplayer]
[Storyline] [Audio] [Surprising] [Disappointing] [Innovative] [Graphics]

Written by: Steve Lieb, Anthony Micari, Jason Propp, Trent Luicer, Anthony Sage, Joseph Zakszewski

 

   
 

 

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