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Best and Worst
Strategy Games of 2000
[Intro]
[Overall]
[Turn-based]
[Wargame]
[Real Time Strategy]
[Expansion]
[Multiplayer]
[Storyline]
[Audio]
[Surprising]
[Disappointing]
[Innovative]
[Graphics]
Best
Strategy Game of 2000: Shogun
DEVELOPER
: The Creative Assembly
PUBLISHER : EA
There were a number of contestants for Strategy Gaming's Editor's Choice:
Game of the Year, but Totalwar's Shogun managed to nose ahead due to its
outstanding melange of tactics, strategy, graphics, multiplay, and in the
end, just plain fun. The strategic elements are simple, yet engaging.
Managing one's construction plan, income, captured territories and troops is
in the classic method: simple to learn, difficult to master. Shogun is a
subtle, entertaining, and ultimately successful balance between turn-based
strategic gaming and the visceral excitement of tactical Real-Time combat.
However, in the tactical engine that resolves combat Shogun in a sense turns
directly away from its RTS siblings. Instead of making sacrifices in favor
of playability, Shogun confronts the player with the essence of 'real time';
that is, reality. Need to pull troops to cover a gap in your battleline?
See how fast they run - and judge to your delight or dismay whether you
issued the order in time.

Read our review! Buy
Now!
Atop this outstanding game are some of the best graphics in the market, the
battle scenes looking much like cinematic scenes from epic film. Armies of
thousands (that's thousands of actual figures, not surrogates 'representing'
thousands, mind you) clash in the scattered flakes of a gentle snow, or amid
fog-shrouded peaks, or before a looming fortress. Play in the outstanding
multiplayer, and you will never feel so close to real battle as your troops
fight against the colorful 'Mon' of several other humans. Shogun is a title
which sets the standard against which all future 'battle' games will be
measured.
Runner-ups: Sacrifice, Ground Control, Combat Mission, Starfleet
Command Vol 2: Empires At War
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