When
I first heard about the new space 3D RTS in development, one thing that
came in my mind was Starcraft’s slow-paced aerial combat system which
certainly lacked any sort of dynamism or tactics. Homeworld
brings a new dimension to the RTS battlefield but more importantly it
takes advantage of a new advance 3D environment. As
many RTS designers stated before, switching to 3D requires a solid
gameplay related reason. Homeworld brings several such reasons to backup
its decision. This includes an evasive mode for light ships allowing them
to dodge better and to trade firepower for speed, an intuitive interface
that provides easy z-axis movement and a solid individual unit AI that
helps most ships in reestablishing their formation shortly after each
strike.Homeworld
assumed a lot of risk, broke the old rules and succeeded in becoming one
of the most original games ever made.