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FEATURES

Best and Worst Games of 1999

[Intro]
[Turn-based] [Wargame] [Real Time Strategy] [Expansion] [Multiplayer]
[Storyline] [Audio] [Surprising] [Disappointing] [Innovative] [Graphics]

Best Real-Time Strategy Game 
Age of Empires 2

1999 was a busy year for real-time strategy fans.  It heralded the return of Westwood’s Command and Conquer series (with mixed results), brought fantastic innovation to the mechanics of the genre with Sierra’s Homeworld, the first fully three-dimensional RTS, and best of all, gave us our choice for the best RTS of the year…Age of Empires 2: The Age of Kings.  Its success lied in its vast improvements to every aspect of the original’s winning formula.  You wanted new civilizations?  You got thirteen of them, each with their own strengths, weaknesses, and unique unit.  Better graphics?  Only some of the most impressive building architecture and unit animation ever to grace a monitor.  And the list just goes on and on.  Random maps, six fantastic historical campaigns tracing the paths of figures such as Joan of Arc and Genghis Kahn, and an always cunning artificial intelligence insured maximum replayability.  As epic as the period it depicts.

Read the review

Runner-ups: Homeworld, Dungeon Keeper 2


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