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It's ironic that I, approaching my 32nd birthday, felt so old at Gen Con.
Similarly born in 1967 as an informal gathering of pals to play wargames, Gen Con is also
entering it's 32nd year. Despite it's relative age it's a thriving institution which
has evolved dynamically to remain current, topical and interesting. Now drawing
(according to it's press page) over 22,000 gamers annually, Gen Con has graduated into the
ranks of major national gaming conventions. Exhibitors, gamers, and of course the
just plain curious descend in mid-August on Milwuakee's MECCA convention center (and the
blissful local merchant) for 4 days of gaming, buying, trading, and just plain
socializing. [Gen Con Trivia: the name "Gen Con" is a dated misnomer from
it's original location in Lake Geneva, WI as the "GENeva CONvention."]
But don't get the wrong impression; this is not an E3-style convention for adults only.
Gen Con caters to gamers of all ages - and does it really
well. E3, to use as an example, is a trade show in fact, not a convention.
There is a huge exhibit hall, but that's about it. Gen Con is aimed primarily at the
gaming experience, and only secondarily at the peddling of wares. Therefore, Gen Con
is essentially 3 distinct events in one.
Gamers, gamers, everywhere....
First and foremost is the gaming - role playing games,
wargames, board games, and the
ubiquitious collectible trading card games - which dominates the convention center.
There are more than 2000 official events scheduled, and most of them end up full.
Further, there are an infinite number of pick-up games being played 24 hours per day on
any of the available tables set up liberally throughout the facility for this purpose.
Thinking about purchasing a new title? Keep looking around - guaranteed
you'll find someone who has it and is willing to teach it to you (or willing to give you
their more-than-$.02 opinion on why it's not worth your time)! Did you just buy a
new game? Sit down, set it up, and wait. Within 15 minutes you will find
several people who have either played it or are willing to learn with you.
The majority of games played at Gen Con on an individual basis is clearly the
collectible trading card games, followed by role-playing games. This wasn't always
the fact - when I attended my first Gen Con in 1982, card games didn't even exist (beyond
the ever-entertaining Nuclear War) and RPG's were clearly the order of the day. But
Gen Con was formerly sponsored by TSR (creators of Dungeons & Dragons), who was
critically wounded and later bought outright by Wizards of the Coast, makers of - you
guessed it - Magic the Gathering.
Wargames, always a part of Gen Con as well, still hang onto their hardcore niche of
players. Of course, most of these fellows get physically nauseous at the idea of
trading card games, so they probably won't be switching soon. But their ranks are
thinning (and aging - I'd guesstimate that the average age in the trading card room was
around 15-16, while that in the board/wargame areas had to be over 30). I was deeply
saddened to see the near-total absence of historical miniatures in favor of fantasy
miniatures. It always seemed to me that - given the difficulty of arranging
opponents, the cost of assembling huge armies of figures, and the sheer size of some
larger battles - that historical miniatures and Gen Con were almost made for each other.
Ah well, it's a different world out there. I'll miss that, though.
Computer games are still a pretty small part of this. In terms of the sheer
number of players at Gen Con, it's probably the largest segment (doesn't everyone play
computer games?). However, the realities of the site, history of the con, and the
complexities of arranging anything as elaborate as a LAN party all mitigate against a large
presence for computer games actually being played at the convention. There were two
small LANs set up, one mainly for Mechwarrior-genre computer games, and another
(mystifyingly - since nobody ever played them) for Mazewars. But it's a start.
Many attendees were (while waiting a turn at the Mech computers) griping that this
would have been a perfect venue to have massive multiplayer wargames, etc. This
sentiment will percolate upward and will eventually make some impact on the con organizers, I'm sure. In fact, I've even had
favorable replies to my comments in this direction to one of the bigger computer game
firms. All I can say to any developer or publisher reading this: if you
build it, they will come. (And you will sell more.)