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Player start positions are in
the topmost "Special" element group in the directory window.
At the top of the directory window is a pull down list box for
selecting player number. For each player you want to support, select a
player number and place a start position. Games can be played with
fewer players than start positions, but not more.
Make mana sites easy to find.
On their own, mana sites are hard to see in the game. Your map needs
to compensate for this because mana sites, as the sole source of
resources, are critical to gameplay. The standard way to enhance site
visibility is to surround a site with standing stones. It also helps
to place sites near paths or player start positions.
Test walls and buildings as
you start to place them. Run the game, load your map, and walk you
monarch over to these features. Map elements are sensitive to
location. They sometimes fail to appear in the game, regardless of how
they look in Cartographer. Excessive overlap frequently prevents an
element from showing up in game. Sometimes walls have holes that are
hard to see. In this screenshot I walked my monarch right through the
wall -- but she didn't go through the visible hole to the right of the
tower. She went above the tower. I had two holes in my wall.
Waves move, and they don't
know where the water ends. Waves placed too close to shore will ride
up on land, and that doesn't look good. The waves placed in this
screen shot are an appropriate distance from shore.
Don't place units (swordsmen,
archers, wolves, etc.), unless you want to make a scripted map.
Scripted maps are an advanced topic. If you don't know how to make a
scripted map, and you put units on your map, odds are the map won't
work at all.
To learn more about advanced
topics, such as scripted maps, read Blackthorn and CAP's Cartographer
101 & 102, and visit mapmaking forums. Links for these are
collected below. I contacted Blackthorn and CAP
for extra mapmaking wisdom while writing this guide, and here are some
gems they had to offer:
On the possibility of placing starting units on non scripted
maps:
"Not yet. We are gonna try as soon as HPIpack comes out.
=/"
On making maps that are fun:
"Think of the theme or the gameplay style, then mold the map
around it. People don't always like the same old same thing."
On determining which units can make it up ramps, and tips for
ramp placement:
"Land units are determined in each unit via a max slope
setting. Units like cannoneers, stonegiants, and catapults are
limited in slope movement. Use Zaxxon's
TAK guide and look at the stats for all the units. Ramp
placement...don't lock the map out so all units cannot move around.
If there are 3 high ground paths, maybe make a narrow low ground
path for the big slow poke units."
On the most useful cheat codes for map testing:
"+NOWISEE, +CONTOUR0 (0-9), and +ATM
These are the three most used ones. Nowisee shows the map, contour
shows heights, and atm gives you mana."
On Cartographer bugs the user should be warned of:
"Go to www.angelfire.com/ga/gnugs/takbuglist.html"
Provide a minimap with your
map. To make a minimap run the game, select your map, and while still
on the map selection screen press [alt][print screen] to take a screen
shot. Then load you favorite graphics program, such as Paint, and use
the paste function to import the screen shot from the clipboard.
Select the image of your map from within the screen shot, crop to it,
and save the result as a JPG. Some map sites will want you to adjust
the size of your minimap to a specific width first. The minimap, a
descriptive readme, and the map itself can be zipped together in one
file for uploading.
Dimension
Product |
MB
Required |
| under 100 |
32 |
| 100 to 160 |
64 |
| 161 to 300 |
128 |
| over 300 |
192 |
Before you upload a map to share
it with others, test it. Also make sure you have filled in its
properties. In Cartographer, pull down the menu for scenario, select
properties, and fill in the blanks. The scenario description should
include map size, number of players, and memory required. A simplistic
rule for memory is to multiply the map dimensions and look it up on
this table. For more accurate memory requirements, you'll want to
study Cartographer 101 & 102.
Useful Links
Annihilated.com
A forum on third party enhancements, including maps, at one of the
larger fan sites.
TA Map Evaluation Center
Rating and exchanging maps for Kingdoms and it's predecessor.
TA:K Map Creation
Center
Rating and exchanging only Kingdoms maps. Useful forum.
Has Cartographer
101 & 102 for download.
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