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Fact Sheet

SFC II will dramatically expand on and improve the game play of Starfleet Command:

The Mirak Star League is the ages-old enemy of the Lyran Star Empire. The Mirak favor the missile as their heavy weapon and are able to put veritable clouds of missiles into space at once. The Mirak also have increased the tempo of fighter combat with their missile bearing fighters.

The Interstellar Concordium is a pacifist empire on the Romulan and Gorn borders. Observing the ongoing warfare of the General War the ISC have quietly built up an impressive fleet of capital ships that feature the Plasmatic Pulsar Device. The ISC are also masters of the echelon formation and fleet maneuvers.

All of the original six empires are back and expanded: The Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Hydran Kingdom, the Gorn Confederation and the Lyran Star Empire.

SFC II will feature new campaign missions for all of the original six races as well as new campaigns devoted to the Mirak and the ISC.

SFC II will feature over 80 new missions, over 250 new ships, and over 20 new ship models.

SFC II has dramatically improved the 3D graphics engine with three major new technical achievements: Dynamic colored lighting from weapon effects and point source lighting from stars create very dramatic combat scenes. Ships taking damage will now show progressive damage textures in addition to plasma venting, electrical arcs and of course brilliant explosions. All the ships, star bases and even planets now have self-illumination image maps to show of engine glows, light from windows and molten lava on the night side of a planet.

Fleet Control has been dramatically improved with a much richer command set. New, slim panels will slide up for each of your ships under your control. This panel will enable you to direct your ships to attack, capture, tractor and defend without leaving the tactical command of your own ship. Also, we have added a new formation control panel for line abreast, line astern, chevron, echelon, and many variations. In addition you may command your ships to stay in tight or loose formation. Also, you have the option to turn off independent targeting and weapon firing for each ship independently and take fine control for your self. And more.

We are completely overhauling our campaign engine named Dynaverse and are now calling it Metaverse to reflect these new changes. The Metaverse will break up the political map into hundreds of smaller sectors of space that will be displayed as hexes with terrain such as planets or bases in them. The results of combat missions will be recorded for each sector and will changes hands towards the victor. Given enough prestige the player will also be given the option to build and place new star bases on the map to protect their empire's borders or to project force as part of their strategic plan.

Even more exciting, the Metaverse will be able to be played either as a single player or as part of shared concurrent matchmaking experience on WON.net. All of the SFC II players will choose their allegiance in any of the star empires and play for free in the same world where every player's missions affect the map. Who will conquer the galaxy? Or pacify? Or unite? Many more details about this major addition to SFC will be forthcoming this summer.

Star Trek: Starfleet Command Volume II - Empires at War

Coming this Winter 2000

   
 

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