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Development Diary June 8th

I was in LA yesterday recording George Takei. He was a joy to work with, very professional. It was really surreal hearing "Sulu" read words that you just created a few weeks before. I think you will enjoy his work.

I have decided to hand over the reigns to Scott Bennie for the day. He will give you a briefing of what he has been working on in the mission writing for SFC2 Till next time,

Josh

I've been living in "Lotusland" for the last three days. That doesn't just refer to life in British Columbia; it's the working name of the current scenario: #42 out of 50. No Hitchhiker's Guide to the Galaxy jokes please.

One of the rules I've tried to follow in designing missions for SFC2 is to give much better feedback on objectives and progress, areas that I felt were lacking in SFC1. It's a good rule, but it makes puzzle-based scenarios a little difficult. "Lotusland" is a puzzle-based scenario, and it completely blows that rule to hell. If the player doesn't explore and use his head, he'll flounder. It's also a damn weird scenario. Lotusland may or may not make it into SFC2, but I hope it does. It's the most experimental of all the missions I've designed for this project.

Today, I also reviewed the list of missions, doing my best to answer Josh and Dan's questions, and I updated the doc to include "In Search Of…" a recently added Mission #10 in the Mirak vs. Lyran META campaign. I also came up with tentative names for my final five.

The next two missions on the docket are "Scars in Methane" and "Wounds in Ozone". You can probably guess which SFB race is at the center of those scenarios.

Unlike the folks at Taldren, I'm not involved in a Diplomacy game. My spare time is spent in two bi-weekly D&D campaigns. In one game, Glen, the self-proclaimed "lovable forest gnome" (3rd level thief/1st level illusionist, CN, with a Greedy trait) is stuck inside a fortress during a goblin invasion and is miserable, especially since his most stalwart companion just killed by a wight.

In the other D&D game, Alan the Mace (10th level fighter, NG; a noble and charismatic young slab of beef who suffers from a terminal dose of testosterone poisoning) has donned the "Armor of Generals" and suddenly found himself in command of a small army. He's placed it at the disposal of one of his comrades as he tries to retake his home barony - a first step towards battling an apocalyptic foe. Alan has also fallen in love with the enemy baron's daughter, and intends to sneak into the castle to woo her. I swear the big doofus acts more like a paladin than your average paladin. There's gonna be trouble.

Anyway, tomorrow, I'll take time to work on the map for what's being designated as "SFC2 X8 M2A". My pace is probably going to be slow for the next week, but hopefully we can get to a roaring finish.

Scott Bennie

 

   
 

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