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Interview with Anton
Bolshakov about
European Wars: Warlord's Style
Interviewer: Steve
Lieb
Anton Bolshakov of GSC Game World
SGO: What's the scale - do these units each
represent a unit of 10 or 25 in real life?
AB:
Each unit you see on the map represents a single real soldier. SGO: So does
this mean that if the unit is hit, he dies? Or can soldiers be
wounded/healed?
AB:
The corresponding system is quite like other strategies. Each unit possesses
a parameter of "life points". In a battle, units can take damage,
that decreasing its life points. While the units life points are greater
than zero, it continues fighting and it can be healed (there is such
possibility accessed via Academy building - "Heal All Units").
SGO: Can sea units also be organized and given
formations?
AB:
Not military formations. When a player controls a group of naval units, they
will line up into a regulate shape, but they remain individual units and get
no formation bonuses.
SGO: Do sea units also have a
"commander"?
AB:
No.
SGO: Commanders: are they able to make minimal
actions on their own (patrol/defend/attack this building)?
AB:
Any Officer can execute the same commands another unit can (Patrol, Stand
Ground, Attack, Move, Defend). Officers differ from soldiers: they are very
powerful (high attack and defense parameters), but quite expensive (to make
creating regiments of officers only too expensive to be effective).
Mentioned characteristics were taken from true life. A real officer is well
trained, experienced, and has high morale, so as a rule he is worth many
privates in a battle. On the other hand, officer training is much more
expensive than a soldiers' drill.
SGO: Are all commanders the same, or do they
modify their units somehow - commander w gives a bonus to attacking
fortifications, commander X gives a bonus to attack, commander Y reduces
chance of unit running away, commander Z makes unit move faster if cavalry,
etc.
AB:
All Officers are the same.
SGO: Do commanders age and die?
AB:
There is no aging or natural death in the game. An officer can die only in
battle.
SGO: Are units strengths and such editable? Can
the player modify the abilities and strengths and weaknesses for a scenario?
AB:
I didn't quite get the question. If you mean 'can players change unit
parameters in the scenario editor to create new missions' than I say 'no'.
Otherwise you can forget about the game balance. If you mean 'can one
increase unit parameters during a game' than I say 'yes'. For example, there
are five attack and five defense upgrades for a Pikeman. Also units'
parameters increase when they are combined into formations. However, main
advantages and drawbacks of force types do not change - one can only
strengthen or conceal them respectively using upgrades. For instance,
Pikemen are very effective against light cavalry, but they will sustain
great casualties when facing any shooters, and no upgrade on the Earth will
change this correlation.
SGO: Are all units of a type the same - is every
Austrian Hussar the same as every Prussian Hussar? Is every Austrian Hussar
the same as each other? Do units gain in quality as they gain experience?
Commanders?
AB:
Of course, European armies, because of their territorial and cultural
proximity, have many same units. Initially these units' parameters are the
same too. However, each nation has its unique game balance with economic
peculiarities and unique upgrades; thus in the game process initially same
units may get one or another advantage. For example, one nation may have
Hussar upgrade of attack, while the other one may have an upgrade to make
Hussars less expensive. Officers of all nations are all the same.
SGO: Cannons - do they use the right ammunition
in the right circumstances (case or shot) by themselves or do they have to
be ordered to do it? Can they be given standing orders? Do cannonballs skip?
AB:
By default, artillery chooses ammunition automatically. However interface
contains several commands for artillery to define what ammunition should be
used and the fire mode (hold fire, fold fire if friendlies may be hit,
return fire). When a cannon ball explodes, there is a splinter effect in
some radius causing additional damage. Thus, when a cannon ball hits a
vessel or a building, splinters ricochet around causing more damage.
SGO: Ship cannons - are they all solid shot or
do they have different shot.
AB:
They shoot cannon balls only.
SGO: Ship cannons - can you order them to fire
at rigging or hull, or do they simply "shoot"?
AB:
Just to make the game simpler, there is only one shooting mode - with cannon
balls; line of fire is always perpendicular to the carrier ship heading.
Galleys carry a mortar on their rostrum, so they can shoot by their heading.
SGO: Do units consume resources where they are,
or just "in general" - my example: as you state you need artillery
to attack fortifications, could you starve the unit out by surrounding it?
Can you block unit's supply? For that matter, can you do that to towns?
AB:
After its 'building', each unit consumes one or more resources regardless of
what it does - stands still, patrols, or fights; additionally, gun and
artillery shots consume powder and iron. One does not have to deliver
resources to specific regiments all over the map. Resource consumption is
made from state stocks regardless of how far are units from the city. Hence
you can not besiege a backcountry enemy fort to wait until they lack food
and soldiers begin eating each other. However, using open fight or guerilla
war, one can create imbalance of enemy economy (by capturing mines,
deposits, and/or peasants) and make an enemy incapable of maintaining his
army. Result is starvation and riots in the enemy army and lacking
ammunition for Towers, artillery, and guns. A player can weaken his or her
enemy so mush so that his forces will march through inoperative enemy
defenses straight into enemy's devastated city where famine and marauders
reign.
SGO: They won't start eating each other? But
that would be a funny graphic ! :)
AB:
Oh yeah! But compromising the developers' sanity however... :)
SGO: Can units build entrenchments? Temporary
fortifications?
AB:
It's an interesting question. But - not this time. We will possibly do this
in the sequel.
SGO: Can units scavenge from the local
territory? In the 30 yrs War specifically, there were many units that went
without pay for a long time but didn't quit because they could scrounge the
supplies they needed.
AB:
At the moment a soldier begins searching for food himself, call him a
marauder :). In the game, regular forces cannot get nutrition somewhere
else. If a player cannot afford nourish regular forces, they will die of
starvation. Mercenaries are different. If a player cannot afford paying
them, they will riot and will really find food themselves, but - both on the
enemies' fields and on yours.
SGO: Can land or sea units be captured?
AB:
Naval units cannot be captured. One can capture only undefended peasants,
artillery, or several types of buildings.
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