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Interview with Anton
Bolshakov about
European Wars: Warlord's Style
Interviewer: Steve
Lieb
Anton Bolshakov of GSC Game World
SGO: Does the engine support environment-mapped
bump mapping?
AB:
The game does not use a 3D accelerator. Thus, bump mapping and
environment-mapped bump mapping technologies are not implemented. To
play EW, one need any DirectX compatible video card with at least 1
MB of video RAM.
SGO: The game editor - how does it bring in real
world topographical info? How long does it take to edit a single
scenario like a single battle for example? Easy to use, or mainly
for experts?
AB:
You scan a topographic map of any real terrain and save it, say, in
*.BMP file. Then you load it into the editor, and it use the
heights' mapping to model the game terrain as much close to the real
topography as possible. For instance, the editor won't model the
real height of Everest. However it will be the highest mountain on
the map. Then you use your time for creativity: paint your level
with different textures, place trees, stones, water, resources,
military forces, buildings, etc. To create a mission, one need from
several hours to several days, depending on how thorough
developmental work you need to do. Of course, first one need some
time to get used to the map editor, but no special education needed.
I would say, the editor is for a middle-experienced player. Also I
inform that the editor will not be shipped along with EW: we simply
won't be able polish it in time. However the editor will be uploaded
to the Interned for free downloading or shipped with add-ons.
SGO: Are the campaigns all taking place in a
single game, or are they a series of scenarios?
AB:
There are several separate campaigns in the game. Each of them is
dedicated to specific famous historical events.
SGO: Multiplayer - how many simultaneous
players?
AB:
7 players via network, modem, or Internet. The 8th nation is
neutral, i.e. in network game options one can turn one the
additional neutral nation to be present in the game. A neutral
nation is, for instance, bandits in the woods; they will raid on
your settlements now and then. The other example is sea pirates,
etc.
SGO: Can a new player jump into a game in
progress, or must he be there at the start?
AB:
A player can join the game only at the moment of game creation, i.e.
after the game was started nobody can join it.
SGO: How long does a typical battle take (time)?
AB:
Playing through one single player mission take from half of an hour
to several hours. Skirmish mode, Historical Battle, and Deathmatch
take from several hours to several days. Anyway it depends on game
options and rivals' level. One can save any (single or network) game
for later loading.
SGO: Speaking of that - how is religion modelled
in the game? Combat bonuses vs. certain units?
AB:
Church is a spiritual bulwark of the army. A Priest is supposed to
raise morale of single units and military formations. A morale
parameter is not implemented in our game, so a Priest's blessing
increases units' attack and defense parameters.
Well,
that pretty much exhausts the questions I've had about EW:WS. To me
it looks like a cross between AoE & 7k, with a strong touch of
Imperialism thrown in. In any case it looks like a great game that
we are eagerly anticipating here at the SGO Corporate Tower!
Anton,
thank you very very much for the time. For the readers, they should
all be reminded that I barraged Anton with these questions in
English, and he suffered through translating, answering, then
translating the answers back into English. This is not an easy task,
and I want to point out that none of his text was edited for clarity
- clearly we can expect that their English-language conversion of
EW:WS will be very high quality. Once again, Anton, our thanks.
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