Articles Resources Downloads SGO Subscribe to our
|
[an error occurred while processing this directive] MAPS AND SCENARIOS Heroes of Might and Magic 3
A somewhat different map where you only use small sized forces in an RPG kind of style. A reference file containing the stories ("Deadfor.htm") is included. Play time varies, but is estimated to approx. 2 hours.
You have to capture the Inferno town of Demon Gate, without losing the hero Garth. The storyline is introduced by different events and continues until you are either victorious or dead. The style of the map is 'like a path'. Playtime is rather long (approx. 90 turns). The options to freely move about have been limited so that the computer will put up a more effective resistance. Map Difficulty has been estimated to Hard (in conjunction with setting the Player Difficulty to Expert). First timers may claim that the map is too hard, but after a few tries, you'll find it easier. I would recommend that you do not choose any Player Difficulty other than Expert (- Make sure to choose the Resource Bonus, though).
The world is in chaos. Something has upset the balance of nature, and it will eventually pit the entire world into a savage war on many fronts.
The evil Lords Under the Earth have decided to lash out and conquer the Abovegrounders. The Necromancer and the Lord Archdevil have agreed to consolidate their forces to defeat the Powers Above. The alliance is uneasy, however, since the Necromancer nor the Great Archdevil will never share power. |
||||||||||||
Copyright © 1998 Strategy Gaming Online. All rights reserved. Reproduction in whole or in part in any form or in any medium without express permission of Strategy Gaming Online is prohibited. |