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Ancient Conquest
DEVELOPER
: Mega Media
PUBLISHER : Re:Action
System Requirements
Pentium 133MHz, 32MB RAM |
Recommended
Pentium 166MHz, 32+ MB RAM |
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Summary
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| Pros:
Unique mythological setting, emphasis on ship combat
Cons: Short single-player
campaign, weak gameplay, poor audio
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| Interface
: 6 |
Gameplay
: 5 |
Graphics
: 5 |
| Audio
: 4 |
Multiplayer
: 6 |
Overall
: 5.2 |
When I was a little kid, my parents
took me to go see Jason and the Argonauts at the drive-in theater.
While not exactly up to the special effects standards of The Matrix
or The Phantom Menace, I thought it was pretty cool at the time.
When I saw some clips of the movie on television recently, I
couldn’t help but think that those special effects didn’t age
well at all. Unfortunately, computer games don’t always age that
well either. What used to be ground-breaking yesterday is probably
going to be passé tomorrow. Ancient Conquest, from
Re:Action and Megamedia Australia, is a good example of this: a
plain real-time strategy game that can’t even pretend to compete
with what is on the market today.
Ancient Conquest, instead of
taking the tried-and-true Tolkienesque route of orcs and elves,
delves into Greek mythology for its inspiration. The main story arc
takes place during the quest for the famous Golden Fleece. For those
of you that don’t have your copy of "Mythology for
Dummies" lying around handy, the Golden Fleece was the skin of
Hermes’ winged ram Chrysomallus. Jason and the crew of his ship,
the Argo, went off in search for it at the behest of Jason’s uncle
Pelias.) This was really a wild goose chase so that Jason would get
killed and Pelias would get the kingdom but that’s not really
mentioned in the game. Such is life.

Ancient Conquest
takes the usual harvest/build/attack paradigm of most RTS games. In
Ancient Conquest, you harvest amber and fish for the resources
you need to build your fighting force. After you get enough
resources, you can improve your technology and increase your navy to
go forth and destroy your enemy. If you’ve ever played any RTS
game before, you get the drift.
An interesting feature in Ancient
Conquest is the complete absence of ground units. All your
units in the game besides buildings are naval units. Even the
"armies" that you can build are based on ships and cannot
cross over land. Because of this, you have to play attention to how
your ships are outfitted. You can choose from several types of
ships, including ramming ships, meant to sink enemy ships by
ramming, "man killer" ships which destroy an enemy crew,
to boarders which can grapple with and take over an enemy ship. If
you like, you can customize the mix of archers, spearmen, and
swordsmen to make you ship better at long- or short-range crew
combat or your catapults and ballistas for ship-to ship combat.

In addition to the standard enemies,
there are other foes based on classical Greek mythology, such as
Amazons, Minotaurs and so on. These are usually only minor
annoyances because they are usually just based in a certain place
and can be removed by destroying the Gauntlet-like "monster
generator" that keeps spawning them. Oddly enough, I kept
harvesting amber in range of several Amazons with no damage being
done to my defenseless boat.
Unfortunately, many of the
innovations in RTS games of the past couple of years didn’t make
it through to Ancient Conquest. The game come closely resembles
Warcraft or Warcraft 2 than any of the games that have
improved upon the RTS genre since. The extremely short single-player
campaign consists of "find x, kill all the bad guys on the
map." There are also a few instant action-type missions, which
are all "kill everything on the map."
The graphics are standard 2D with
sprites -- it makes you wonder why a P133 is required, when the
graphics are marginally better than Warcraft 2 or
Command and Conquer. The music is this odd, out-of-place
techno-synthesizer stuff that you’ll be turning off as soon as you
can.

Multiplayer is average but not
outstanding. Multiplayer is supported, but Re:Action didn’t really
go to any trouble in setting up a multiplayer matching service like
other companies (Blizzard, Microsoft, etc.) have done. They do say
several times in the manual and on the box that multiplayer is
supported through KALI (of course, every game that has IPX is
supported through KALI, so what’s the big deal?). Since there
aren’t any new innovations in this game, I doubt anyone will be in
a hurry to stop playing their favorite RTS game to play Ancient
Conquest online.
Is Ancient Conquest worth
your gaming dollar? Only if you fall into one of two groups: if you
positively must play every RTS out there or if you’re so enamored
with Greek mythology that that novelty will carry the entire game
for you. Otherwise, stay away from this Warcraft rehash. A plain
vanilla RTS game just isn’t worth the time anymore.
If you
like to comment on this review, please post a message at the forum.
Reviewed by Ed
Sherman
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