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Force 21
DEVELOPER
: Red
Storm Entertainment
PUBLISHER : Red
Storm Entertainment
System Requirements
Pentium 166 Mhz, 32 MB RAM |
Recommended
Pentium II 233MHz, 64+ MB RAM, |
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Ratings
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Issues
Graphics: 7 Decent
and serviceable, but nothing that will knock your socks off
Audio: 7.5
Good
sound effects, but ultimately forgettable music
Interface: 7
Easy
to pick up and play, some confusing interface quirks, but
nothing detrimental
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Play
Issues
Gameplay: 6 Can
be fun, but unrealistic nature is frustrating.
Replayability: 6 One
time through is enough, and that’s a shame, thorough mission
editor
adds potential
Multiplay: 6
Your
standard multiplayer support
Learning Curve: 7
Decent
manual and interface should pose no problems
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| Other/Notes
Documentation:
8.0
Manual
is informative and fun to browse through.
Pros:
Decent action, cool introduction.
Cons:
Once you play both campaigns…that’s it!
Just plain mediocre.
Overall:
6.9
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Red
Storm surprised the gaming community awhile back with the release of
Tom Clancy’s Rainbow Six. After
the disaster that was Politika (do you even remember it?) this
company rose from the ashes to create one of the most involving and
just plain fun action/strategy games.
It is still immensely popular on Microsoft’s Internet
Gaming Zone, and the sequel, Rogue Spear, is just on the horizon.
So when I heard about their newest game, Force 21, I was
excited to have the opportunity to review it.
Well, the excitement soon transformed into disappointment.
Force 21 does not necessarily do anything incredibly wrong,
it is just that it does not do enough things right, and therefore
remains undistinguishable from the dozens of mediocre game titles
plaguing store shelves. It’s
a shame too, because with Rogue Spear shaping up to be another hit,
one has to wonder if Red Storm can venture outside of their Rainbow
Six franchise in order to make an above-average game.
Force
21 tells the story of World War III.
It seems like the United States just cannot get along with
China. So what is the
solution? Blow the Hell
out of each other! But
you see it is not that simple.
One would think that all that is required is the launching of
a few nukes and presto, China or the U.S. is reduced to a smoking
crater. Both nations,
however, have created a defense system which renders nuclear
missiles obsolete. Instead,
they are required to send in ground forces (the usual tanks, mobile
missile launchers etc.), as well as some fighter planes and
helicopters. The whole
dramatic backdrop is told in a very awesome intro scene (so far, so
good).
Next step is to choose sides. You
can play as the Americans or Chinese in two very similar campaigns.
Each, however, has there own assortment of toys to play
around with and cause a healthy dose of pain and suffering (also
very good). You then
start the campaign by checking out three different screens.
There is the mission briefing, where you’ll be informed of
your current objectives, then there’s the map screen, where you
can observe the deployment of your forces and where your objectives
currently reside, and finally there’s the area where you can
divide your vehicles into groups and even choose from a pool of
military muscle men to help you in the mission.
If all of this sounds familiar, you’re probably thinking of
Rainbow Six, which had a similar multi-step setup program.
I thought the system was excellent in Rainbow, and it also
works well for Force 21 (although it is not nearly as involved).
So after I was done with this portion of the game I excitedly
dived right into the first mission.
What struck me first were the graphics.
I have seen better, but I really liked them, and they are
perfectly adequate nowadays. The
view is similar to Bungie’s Myth II, although the camera is not
even close to being as flexible.
Whereas in the Myth games you could rotate the camera at will
and observe any area of the map from the get-go (although enemies
would not be visible until you were in range), Force 21 makes
players able to see only what the units can see.
Therefore, scouting becomes essential in winning missions.
If you are behind a hill, an enemy unit could be waiting
right on the other side to ambush you, so you better be careful!
Unfortunately, the realism ends there.
First off, there are no soldiers. Every
unit is a vehicle, so already your strategies are limited.
If there’s a row of tanks blocking my way, and all I have
are a few tanks, I have to send them in charging.
No opportunity to equip a few soldiers with some grenades or
an anti-armor weapon to sneak around a ridge and take them out.
I guess I just have to assume that everyone is afraid to
leave the protection of their armored vehicles.
Well I guess I can’t blame them, considering that every
vehicle has unlimited ammo! Your
tanks could be firing shells for hours without ever running out.
Is this also some new American or Chinese technology?
Fortunately the sound effects are cool, so at least you will
not mind listening to it all. The
interface is decent, and coupled with a pretty good manual, serve to
create a game that is rather easy to control.
My last complaint is the sheer linearity of the game. The missions are so heavily scripted that there is almost no
replay value in the campaigns. You can play the game multiplayer, but there is no skirmish
mode, so once you beat it, I can see no reason to go back. There is a mission editor that looks to be very complete and
powerful. So, with the
right amount of players willing to make new single and multiplayer
levels, Force 21’s shelf life could be greatly extended.
But getting back to the single player game, every mission is
a like a puzzle. Once
it is solved, you move on to bigger and better things.
Also, the forces you obtain in one mission have nothing to do
with how well you performed in the previous one.
Hence, no reason to look back.
As a quick action/strategy game with few surprises, Force 21 could
be what you are looking for. It
is definitely fun the first time through.
If you are looking for something deep and involved, however,
you may want to hold off until Rogue Spear is released.
The sad part is, with so many new and exciting strategy games
just released, as well as dozens more on the horizon, I am extremely
hesitant to suggest picking up Force 21.
Also, if I have to go to war with China one more time, I’m
going to scream.
If you like to comment on this review, please post
a message at the forum.
Reviewed by Anthony
Micari
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