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[an error occurred while processing this directive] REVIEWS
"Oh god, another 2D RTS game. Spare me." That was my natural reaction when I received this game. I realize it was a fairly premature and somewhat unfair judgment to make, but let's face it, since Warcraft and Command and Conquer we really have been flooded with these games. All top-down, all resource oriented, all sprite based (with a couple of exceptions), and all pretty much the same. Was I justified in my early criticism? Well, yes, but such a simple response does not really do the game justice. KKND2 is, surprisingly enough, the sequel to KKND (Krush, Kill 'n' Destroy), a game
released The graphics are interesting to analyze in that they vary so drastically in quality.
Most of the units are, to be honest, ugly. Infantry and small vehicles/animals in
particular are poorly designed and have mediocre animation. The larger units are somewhat
better, having more detail but the same average animation. In contrast to this the flying
units are downright pretty, for a 2d game at least. While lacking the realism and fluidity
of Total Annihilation's 3D models, the aerial units fly, circle, strafe, and land with an
impressive display of 2D technology. The only real limiting factor appears to be that they
have to land facing south, but this isn't a huge concern. Overall the flyers get a big
thumbs up, but the rest of the units are a bit of a letdown. Buildings in general look ok,
but are nothing special. The sound effects are decent and functional, though not earth shattering. I should point out however that I have yet to play an RTS game where the sound effects have really impressed me. The music I thought was quite poor. It certainly wasn't out of place, but it never really inspired me or caught in my mind. OK, enough superficial crap, what about the game?
Well the plot revolves around a stock post-apocalyptic world in which the surviving humans
(who fled underground, known as the Survivors) have been at war with the Evolved (surface
mutants). The single player game provides three campaigns, each consisting of a series of missions. Whilst non-linear in the sense that you have some choice as to the order in which you do them, it's pretty pointless since you have to do them all anyway. The missions are standard single player stock, nothing bad, nothing special. One thing I noticed about the missions was that they seemed to revolve around problem-solving more than tactics. There is a definite way to finish each mission, and it usually takes more than a few reloads to figure it out. Once you do however, it becomes a formality to run the mission to its end. Interesting for a while, but the lack of a continuous plot other than "Kill them all" makes it hard to maintain interest. One thing that is definitely worth a mention however are the mission briefings. These have to be some of the coolest looking, funny, and graphically impressive briefings I've seen. Using some new lip-sync technology, you are briefed by a full CG character with almost perfect lip-sync. The characters themselves usually have amusing attitude problems and are always fun to listen to. A classic briefing involved a Survivor Engineer named Hank briefing you on a group of stranded oil tankers. "Please bring back my babies!" He weeps as you are given the mission. Multiplayer is an interesting experience with this game as there is a frightening
amount of variety as to how games can turn out. Resources can be gathered it two basic ways, the easy way or the hard way. The hard way involves finding an oil deposit, setting up a rig, and mining it in the same way as every other RTS game handles resource gathering. The easy way it to build resource generators, while basically sitting at the back of your base and spew out res units a la fusion plants from TA. Unlike TA however, you may only have 4 of each type of resource generators, so to get the edge economically you must harvest oil as well. I found the balance between unlimited resources and finite, low-tech resource gathering to be very good, both type of resourcing are required to succeed. Lastly, the basic engine, or "feel" of the game. More than any other RTS game
out there KKND2 plays FAST. Overall KKND2 is a decent entry to an overcrowded field. On it's own, it's a well-laid out, good playing game. Compared to the heavyweights of RTS however, it may have some trouble standing it's ground. definitely worth a look if you want something to tide you over until Tiberian Sun arrives. Reviewed by AJ Dunlop |
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