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Reviews


Warhammer 40,000K Dawn of War

DEVELOPER : Relic
PUBLISHER : THQ

System Requirements
Pent. III 1GHz, 256 MB RAM, ATI Radeon or GeForce card
Recommended
Athlon XP 2000+, 512+ MB RAM, 32 MB ATI Radeon 9500 video card;

Ratings

Code Issues

Graphics: 9 – The units are very well rendered in 3D, their movements are very fluid. The music score is decent.

Audio: 7.0 – The music in this game is average, it fits the mood of the game, but it is nothing worth writing home about.

Interface: 7.0 –The menues and info bars are well placed and accessible. The hotkeys are well laid outs.
Play Issues

Solo Gameplay: 8.0 – Relic really came out with a well polished game. From the little things such as being able to customize your unit's colors and decals to having individual fight animations for each unit, everything ensures a smooth and enjoyable ride.

Muliplayer: 8.0 – Multiplayer is fun and the fact that your minions will have creative ways to kill your roomate's makes victory that much sweeter. There are unit balancing problems to be addressed though.

Replayability: 7.0 – While you might only want to play the main campaign once, the multiplayer mayhem is quite good, now if only they would update the units...

Learning Curve: 7.0 – You should be able to handle everything they throw at you after playing through the tutorial.
Pros: Great Graphics and Unit Animation, New RTS concepts, Polished Gameplay

Cons: Very average campaign, when you narrow everything down to three letters, it still spells R. T. S.

Overall 8

Screenshots:

Warhammer: Dawn of War is based on the tabletop game Warhammer. Naturally, a lot of hype was generated when it was announced that Relic, of the Homeworld fame, would be in charge of the game. While Dawn of War didn't come out and knock every other RTS game off our harddrive, it is still a very good game.

I can honestly say that other than to micromanage my untis, I rarely take the time to watch battles. After all, one can take only so much repetitive motion, the same hitting motion, or the same death animation before getting completely bored and scrolling off to watch your resourcers mine resources. Warhammer is perhaps one of the first RTS games where watching a battle is almost as fun as commanding the battle. Each one of Dawn of War's units are modeled to look like cast pewter characters, they are animated in full 3D and each has a distinct set of animations. One of my favorite is the Eldar's Avatar. The Avatar is the Eldar's ultimate unit and takes a whole lot to summon, but once summoned, you won't be dissappointed! Once in a while, if you are watching attentively, the Avatar, basically a 20 foot tall God wielding a huge flaming longsword, will gore a unit with his longsword and watch it squirm helplessly as it lays impaled, and then casually toss it aside to find its next victim. Now if you need any other reason to at least give this game a try, please read on, I, on the other hand, was pretty much convinced after my Avatar gored one of my roomates commanders and tossed him aside... let the smack talk begin.

For those would would like to try the single player campaign before dipping into the multiplayer action, Dawn of War offers a Space Marine campaign that details the effort of the Blood Ravens, an elite Space Marine Army, to uncover why everyone is so interested in the backwater planet of Tartarus. The storyline and plot is standard fare, if you haven't figured out what a RTS storyline sounds like here's a summary: you fight a group of bad guys and when you have eradicated them, you realise that there is a greater evil lurking, so you eradicate that too. The missions are also pretty plain, build a base, build an army, destroy the enemy.

The multiplayer aspect of the game is where it's really at. The main resource in this game is requisition points, requisition points can be "harvested" at critical points. It is through controlling these critical points that you can receive the necessary resources to build more and better units. The need to control these points also forces those hated turtlers to come out of their shell. In this game, it is all about expansion and engagement. With factors such as terrain and cover and with the fact that you don't have to worry about managing resources, being the better strategian will almost always win. Another feature that really help with the pace of this game is squad requisition. Instead of building individual units, your units come in basic squads that you can upgrade with more squad mates or with better weapons. The ability to do such a thing allows you to keep fighting on the fly as well as adapt to your weaponry to counter the enemy's strategies. No more walking your whole army back to your base to heal. Unfortunately, there are still some balancing issues in multiplayer. I play Eldar and I know for a fact that I can mow down any Ork army but I also know that there is no way I could win against Space Marines. Eldars are supposed to be like elves and mow their enemies down from far off, but when the enemy can just jump into your midst or when they outrange you, your physically pathetic warriors will be getting the beating of their life. Perhaps the most obvious and the most frustrating imbalance is the Space Marine Dreadnaught. For the life of them, they refuse to die, and when they do die, they tend to take half of your army with them. But these issues will hopefully be addressed in a patch.

There are so many RTS games out there and I've played so many of those RTS games, Dawn of War certainly comes across as one of the best. But the game still sticks too much to its tried and true RTS roots and that's what's preventing it from getting my Editor's Choice.


Reviewed by Hazanko.



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