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[an error occurred while processing this directive] REVIEWS
Back when I was a kid, I cut my teeth on Avalon Hill die cut games. What an improvement from Risk the only wargame I thought existed. I remember just aching for some realistic detail as I watched opponents move there hordes over mountains and open sea with no
movement penalty. The discovery of Avalon Hill was a godsend. Their games gave us actual
units that required real strategy to maneuver around terrain that had to be accounted for.
So I was somewhat excited to open Axis & Allies by Hasbro. Im
always on the look out for that special game that balances eye candy without insulting my
historical sensibilities. I admit after my first attempt at Axis & Allies
I was a little disappointed. I kept thinking this is nothing but a souped up
version of Risk or Stratego . Of course, thats my
fault--unrealistic expectations. Axis & Allies is a quick fun easy game
with only a nod to historical accuracy and thats it. To be fair, Hasbro©
doesnt advertise the game as a competitor to Operational Art of War.
My baseline for a wargame would have to be Tanks, Steel Panthers and East Front. The Operational Art of War would be one end of the spectrum with a learning curve steeper than the Matterhorn. The other end would be games like Battleship© and Axis
& Allies. Not much of a challenge here but if the graphics are right and the game
engine smooth--fun can be had. Granted Axis & Allies is easy and fun
(for a while), and the cinematic are wonderfulbut thats it. The AI is lame and
becomes very predictable, but Hasbro is aware and promises an upgrade. Still, I cant
see Axis & Allies as a great solitaire game. The real fun is multiplayer. I
convinced three non-wargaming buddies to try it out. Several hours later with the paperboy
walking up to my doorstep we finally called it quits. (My superior wargaming experience in
the guise of Zhukov wiped the globe with themhehe). Even so, unless someone wants to
play hotseat Im just not sure there is much of a challengeeye candy and
intuitive interface will only go so far.
The game sets itself in 1942 that crucial period where the winner of the war was anybodys guess. Being a strategic level game you can plan long range bombing, maneuver armies and fleets. Still some goofiness is apparent. For example, my opponents fighters killed my super subs! Not to mention the supersub icon looks like a Polaris submarine! Also a real annoying feature is allowing you to transfer aircraft beyond their rangethey crash the following turn. Then again, this is not the kind of game to appeal to a purist. Turns in Axis & Allies come in a six phase Action Sequence. This begins with weapons development and purchasing. You decide where to spend your I.P.C.s (industrial production points) these are analogous to the Prestige points of the Panzer General games. In short, you can either spend for the present turn, or start development for future turns, or both. The second phase of the Action sequence is combat.
You simply click and drag your units into enemy occupied zones (those with enemy units) or
enemy controlled zones (shaded areas that were originally occupied by the enemy). You can
fight or merely intimidate. If you fight a brief examination of unit combat strength and
capability will help. Their features are well documented, but for the most part their use
is intuitive and not at all complex. In Action sequence 3, your combat phase dice
rolling resolves all combat (and yes you see the dice on screen). Following combat
comes Action sequence 4 where you can move any unit you did not for combat. Here some
potential for strategy exists as you try to orchestrate combination punchesstrong
attacks which are quickly reinforced. Action sequence 5 allows you to place all of the
units you have purchased. The final sequence you collect your income.
As I mentioned, the units capabilities are obvious. Strategic bombers cannot land on carriers and like fighters, they cannot land on newly conquered territories. So some thought must be given to building up theater
air superiority. The fun thing with bombers is taking out your enemys industrial
capacity. You simply click and drag over enemy industrial complexes, but watch out for AA.
Naval units have some interesting quirks. Battleships can attack or defend sea zones and
shell coastal zones and islands. They also seem indispensable for amphibious assaults,
although not required. Aircraft carriers can carry as many as two fighter units and no
distinctions are made between land based and naval aircraft so they can become very
convenient transports. Submarines have some interesting withdrawal options. But hey folks
this stuff isnt modeled for any semblance of realism, its just fun with a
W.W.II theme.
The graphics are very nice and the real World War II stock footage at full screen is great! The interface is easy and intuitive and offers a helpful tutorial. You also get a full set of playing options: single player, 5 player hotseat, LAN, modem to modem, and Internet via Microsofts Gaming Zone. All in all, Axis& Allies is a great multiplayer game, but a very weak single-player game. Reviewed by Robert Micallef
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