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Remember
when people played board games? They
would sit around a table with the likes of Monopoly,
Scrabble, and Risk.
Or perhaps they would play more complex games like Diplomacy
or Axis
and Allies. Hmmm…that
last one sounds familiar. Oh,
that’s right, this is a review of that new computer game Axis
and Allies: Iron Blitz Edition.
So I may be exaggerating the diminishing popularity of board
games, but no one can deny that computers have decreased their appeal.
But for the faithful, all of the old favorites are still
available in stores. For those of us that would rather have their fun on a
computer screen, or simply cannot find human opponents, Hasbro
Interactive has begun a long line of board game conversions to
computer format, and I appreciate it.
You see, my friends would rather play a hot-seat game of Heroes
of Might and Magic 3 than engage in World War II with
little plastic pieces. So
now all I have to do is pop in a Hasbro Interactive CD and play
against the AI (more on this later) or find a human opponent online.
We’re so spoiled!
OK,
enough small talk. You
see, Axis
and Allies is an excellent board game, and has a huge
following to this day. Hasbro
decided that they would bring the experience to the computer.
The result was like bread before dinner.
It will hold you, but you know there has to be more.
All of the main components of its paper and plastic counterpart
were relatively intact, save for some small bugs, but the main
criticism was the AI. Basically,
it was pretty damn stupid. It
would make bonehead moves, and players balked as they were able to
defeat it in just a few turns. A
patch was issued, which fixed it a bit, but the best way to play was
still online. So in comes
the Iron Blitz edition, a new and improved version.
Before I discuss some of the new features, let me just say that
the AI is much better. Good
players will probably be able to beat it every time, but it now plays
more aggressively, reinforces weak territories, and with a couple of
occasional exceptions, does not make overly stupid moves.
I hate to have to rely on patches, but with one more touch up,
I think the series can finally claim ownership to a challenging AI
(getting there).
For
those new to the game, you can check out our review of the original,
so I am not going to go into too much detail.
Basically, you choose to play as the USSR, Japan, United
States, Britain, or Germany during the Second World War, or play as
all of the Axis or Allies. Pearl
Harbor has been bombed, the Germans and Soviets are fighting it out in
the Soviet Union, and industries are pumping out massive weapons of
war. The game gets
carried out in a few steps. First,
each country uses its industrial production certificates, increased by
gaining new territory, to research more advanced weaponry and buy new
units. Players then move pieces on the map with the intent of
attacking. Battles are
determined by the roll of the dice.
Each unit has it own defense and attack values, which can
increase or decrease depending on what it is up against.
To score a kill, you just have to get lucky and roll a number
equal to or less than the attack value.
A nice option in combat is being able to allocate the hits.
For instance, if the enemy score two hits, you can opt to have
two infantry units wiped out rather than two aircraft.
Not entirely realistic, but since when has war been determined
with dice?
After
all combat is resolved, players can move units to reinforce weakened
territories, and place the units bought at the start of the turn.
The catch is that they have to be placed in a territory with an
industrial center, which are mighty expensive to buy, and can only
support a limited number of units.
Players have the option of changing quite a few of the game’s
rules, the most important being victory conditions.
The choices range from complete world domination, to capturing
two capitals, to obtaining a certain number of production
certificates.
Whew!
There is an overview of the gameplay.
The Iron
Blitz edition adds quite a few improvements.
Besides the improved AI, unit graphics are no longer the
generic tanks, submarines, planes, and infantry.
Now each country has their own unit graphics, so German tanks
look like German tanks, and American bombers are different than
British bombers. Nothing
new in terms of gameplay, but does wonders for the atmosphere.
Even better is the inclusion of a graphics editor, so now
players can create their own unique unit sprites.
I would love to see someone create a set of extraterrestrial
units for some all-out War
of the Worlds type of game.
Sound effects and music are good, but unchanged.
Even though each country has a unique track, however, music
does get repetitive.
There
are two new units to wage war with, the marines and a new destroyer.
The marines unit gets a bonus attack value of 3 when making
amphibious assaults, and the destroyer adds some extra punch to the
navy, especially because it is immune to a submarine’s first strike
bonus. Players will get
plenty of opportunities to use these because of the addition of
scenarios. Players can
create their own with an editor, including the option to edit and
rename territories, starting IPC’s, and even country allegiances.
The game comes with quite a few intriguing ones.
These include a Cold War scenario, in which players can conquer
the world as the Soviets or Americans.
There are also a number of interesting “what if?”
scenarios, in which certain countries stay neutral.
These greatly extend the life of the game.
So
where does that leave us? Well,
fans of the original should definitely consider picking this up
considering all of the additions.
For those who always considered buying the original, there is
no better time to get into the action.
If you like to comment on this review, please post a
message at the forum.
Reviewed by Anthony
Micari |
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