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This
is a tale of freedom. A
tale about a man, William Wallace, who led the clans of Scotland
against the English. A
tale about how an excellent movie portrayed this time in history,
followed by an ambitious game that wanted to rise above the ranks of
other strategy titles and gain dominance on store shelves.
Unfortunately it lost, and is heading straight for the bargain
bin. This…is Braveheart.
And
for me, this was the most disappointing game of the year.
Just thinking about a game based on such a wonderful movie,
rich with history, made me giddy. But movie games have never been that good (high expectations
and high budgets generally equals crap…it’s a vicious cycle).
So where does Braveheart go wrong?
Read on.
I
opened the box, popped in the CD, and started the install (weighing in
at a hefty minimum of about 450 megs).
I browsed the manual while I waited, impressed at how much
detail they put into the game, but surprised at how thin the manual
was for the amount of material. Installation
done, I started it up in Direct 3D mode…it crashed.
I tried Glide…crashed. Boom,
software even crashed. I
tried reinstalling, uninstalling, troubleshooting, but to no avail.
I had to play it on a different computer.
This was the only experience I had with bugs while playing (not
to say it wasn’t a MAJOR one).
Once I got it running, everything was pretty stable, although
one must take into account I was playing the patched version that is
shipping now.
After
a decent intro, albeit a bit grainy, I fired up the tutorial.
The narrator’s performance was solid, and it led me through
the basics. I was ready
to tackle a game on my own. First,
players select which clan to play.
Each one has their own strengths and weaknesses, as well as a
specific leader. Once I
did this I was taken to the main interface.
It is from here that players can access all the windows and
manage their Scottish empire. Not
familiar with all of the surrounding territories, players must send
out scouts and spies to get the skinny on your neighbors.
You can send out trade carts to get money or resources,
allocate labor to concentrate on food, armor, or weapons production,
assign leaders to armies and commission troops, and perform a variety
of other tasks. The
problem is that each one seems to have their own screen, accessed by
the icons on the bottom of the interface (small icons I found hard to
interpret). Even with all
the detail, managing your empire seemed like it should be a simple
enough affair, and a better interface could have made things easier
and more enjoyable. After all, even with the plethora of resources to maintain
and weapons to build, players only have to perform a few basic
functions…trading, spying, and sending out armies.
There are diplomacy options, but this is a time of war! I was looking forward to the 3D battles, and if they were
good, I could forgive the mediocre strategic interface. I had visions of warfare with tactical finesse similar to
that in Bungie’s Myth.
I
was dreaming. I sent my
first legion to a neighboring clan in order to “persuade” them to
join me. I put my troops
in formation and used the radar to locate my enemy.
Sending my men out to fight had an interesting effect.
They sloppily broke formation and ended up in a jumbled,
confusing melee with the enemy. I
tried redirecting troops, but they were unresponsive.
I no longer had control, and had to wait it out.
Fortunately, or unfortunately for the game, there is a surefire
way to win every battle…have the most troops.
It does not matter what weapon your troops have, be it an ax,
sword, or pike. Hell, the
manual or game does not even specify attack or defense values for
weapons or armor. More
troops equals victory! Fun. Also,
the graphics are nothing to brag out.
If the battles were good, they would be serviceable, but as it
stands, Red Lemon did not deliver decent gameplay or graphics.
So
what about the sound? I
don’t even recall any music besides in the intro, so the atmosphere
isn’t very thick. Also,
the only sounds I can remember in the strategic portion are little
clicks from pressing icons. In
the battle mode, I heard only a few random clanks of weapons and
garbled screams of people dying.
The voice used to utter “OK” when moving your troops is a
perfect imitation of a drunken sailor.
What were they thinking!!! Where’s the dramatic battle music,
or the beautiful bagpipe music used in the film?
The only thing that resembles the movie is Mel Gibson’s
painted face. What a
waste.
What
does this all boil down to? A
somewhat confused but serviceable strategic portion combined with an
atrocious battle portion. But
when the game emphasizes combat over everything else, and you have to
engage in plenty of it to win, you get a game that just is not worth
playing. If you want
excellent medieval strategy, go pick up Age
of Empires II. If
you want cool 3D battles, go pick up the new Myth
anthology. Either way, avoid this mess called Braveheart.
If you like to comment on this review, please post a
message at the forum.
Reviewed by Anthony
Micari |



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