Caesar. This name alone is a synonym for leadership,
courage and greatness. The men who bore this title reigned over what is arguably one of
the greatest empires the world has ever known. Rome brought unprecedented peace and well
being to its citizenry, but not without cost! "Barbarians" were enslaved,
peoples conquered, taxes paid, government corruption occurred, and eventually the
population had to be satiated with increasingly brutal entertainment (sound familiar?).
Inevitably the Empire decayed and fell, but its golden age was truly awe-inspiring. Sierra
has attempted to bring us a glimpse of the excitement of this era in two previous
releases: Caesar and Caesar 2. Frankly, I wasnt impressed with either
release; however both games had enough sales to warrant a third installment Caesar
3. Is the third time the charm for this series? The answer is a resounding YES!
In its third installment Sierra has put together more than
just a city building game. They have infused the game with atmosphere, improved the
economic system of its predecessors and put together an adequate, if not simplistic,
combat system and everything occurs on the same map. In addition, Sierra doesnt force the player down any
particular road. If all you want is a city construction kit (my favorite part), you can
simply build cities according to your own goals and desires. I particularly like trying to
get a city to function as efficiently as possible. If you want to play a campaign with set
goals so be it! In campaign mode the Emperor gives you your goals and assignments
and its up to you to carry them out as efficiently as possible. Yet, even here
Sierra doesnt directly force you into a mode you may not want. You can choose
between peaceful and dangerous assignments, so you can, for the most part, avoid any
military conflict if you so desire. (The same choice between peaceful and dangerous sites
is found in the city construction kit.) I personally dont care for the combat system
in Caesar 3 after playing the Great Battles of Caesar, so I appreciated the
choice of opting for a peaceful route and concentrating on economic development.
Caesar 3 is a true thinking persons game.
Anyone rushing headlong into this one without reading the manual and trying various
strategies using the city construction kit, is in for a rude awakening. When I jumped right into the game
and starting building a city, my structures started collapsing. I couldnt figure out
what was wrong. No riots were occurring. The people seemed happy. The city was prosperous.
What was going on? After reading the manual I found out that I needed to build several
Engineers posts. Without them, city structures will not be maintained. I also had a
hard time getting a fishing industry going. It was only after reading the manual that I
discovered that I needed a Wharf and a Shipyard. Docks are for trade only, not for
fishing. There are a large number of these types of relationships and while everything is
in the manual, I would have appreciated a chart showing all the relationships.
In addition to the relationships of various industries to
producing desired products, the city layout is particularly important. Put your houses too
close to unpopular sites (e.g. farms, industry, markets) and your housing will never
develop to its full potential. However, put the house too far away from these sites and
you will still handicap your housing developments. Your people are not easy to please.
They want to be close to work and markets without being so close that they have to live
with the undesirable by products of these places. For example, everyone wants to be close
to a market but no one wants to live next to the noise that a market produces. Once these relationships are understood, city
planning becomes a little easier, but as your city grows dont be afraid of doing a
lot of urban renewal! Other items that go into city planning are: a water system, health
care, education, entertainment, religion, government, a tax collection system, trade and a
military infrastructure. All of these systems, with the possible exception of the military
in peaceful scenarios, must be in place for your city to prosper. Fortunately Caesar 3
provides a great deal of help. There are several overlays that you can place on top of
your city that will show you such things as gaps in your water system or tax collection.
If you click on a building, it will usually give you information that will help your
planning. You can micromanage warehouse and storehouses by building ones that accept only
certain types of goods. Finally, you have a host of advisors that are more than willing to
tell you what the city needs and wants.
One of the things I
didnt appreciate in the game was the handling of religion. There are five gods
(Ceres, Neptune, Mercury, Mars, Venus) that you MUST keep happy. Each has their own realm
and failure to keep them happy can result in anything from sickness to storms at sea.
Build a temple to one and you must build one for all the others. Hold a festival for one
and you better plan on holding 4 more or the "spurned" gods will take revenge. I
would have preferred to have religion act more to promote happiness and well being for the
citizenry, much like education or entertainment, rather than having these gods be
"real. After all, they were only gods of mans own making, having no real
form or power. Even so, it does add some interesting game play and for the most part act
like random "weather" effects would have. At least you have some control over
these elements.
As you might gather from the review thus far,
the economic and city modeling in Caesar 3 are its strong points. The battles,
while greatly improved from earlier releases, are simplistically modeled. Not that they
arent fun or add to the flavor and spice of the game, its just not a strong
point. If you are looking for a game with a lot of military flavor the Age of Rome
expansion pack for Age of Empires will meet your needs better than Caesar 3.
If you want a purely military treatment of the period, with no city building at all, you
cant do better than the Great Battles of Caesar. However, for a strong city
building game with an excellent economic base, Caesar 3 has no peers.
Notes: Be sure to checkout the Sierra Caesar 3 site
for an assignment editor and other goodies.
Pros: Excellent city building game with a strong economic
model. A campaign mode gives the game a role playing aspect and set goals that are usually
lacking in games of this type. The graphics and flavor of the period are excellent.
Cons: Simplistic military model. The game is
difficult to jump right into and requires a considerable about of thought and planning.
(Note: I consider this a PRO even though some may consider it a CON). No multiplayer
support. Path finding AI could be improved.