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Civilization II: Test of Time
DEVELOPER : Microprose
PUBLISHER : Microprose/Hasbro
Requirements:
Pent. 166MHz 32
megs RAM |
Recommend:
Pentium II 233, 64 meg RAM |
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Ratings
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Issues
Graphics:
6(clean, but this is an outdated engine)
Audio:
5 (sound effects are boring.)
Interface:
8 (very intuitive)
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Play
Issues
Gameplay:
7 (it’s fun in the way that the original Civ was, until
you get access to a second map)
Replayability:
5 (the extra maps prevent you from embarking on multiple
campaigns)
Multiplay:
3 (more maps in a turn-based setting means a LONG
multiplayer game)
Learning
Curve: 8 (it takes a little to get the game mechanics
down)
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| Other/Notes
Documentation:
9 Very complete
Pros:
You can still play the original Civ II without the extra maps.
Cons:
Macro-Management.
Overall:
5 you feel like you’ve played four campaigns even
though it was only one
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Ever
since Microprose released the award winning, critically acclaimed,
mega-seller Civilization II, they have banked on the title again and
again by releasing different versions of it.
First the add-ons came, Scenarios and Fantastic Worlds.
Than a revision in the form of Multiplayer Civilization II:
Gold Edition. Now we
have the latest revision in the form of Test of Time.
So exactly what does ToT offer?
For those unfamiliar with the Civilization series, they are the best
empire building games in existence.
The number of fan sites can attest to that.
You basically lead a tribe from the early beginnings of man
to the space age, all in a turn-based format.
You build up cities and see to your people’s happiness.
Through research you will have the power to build new units,
city structures and wonders of the world.
When you finally meet opposing societies, you may engage in
diplomacy. You can
offer to exchange technology, sign treaties, etc.
Much has been written before on the game, so no need to
reiterate.
What
ToT brings to the table is an extension to the original game.
They basically tooled with the original programming and have
now allowed up to four maps to be linked into one campaign.
While the motto here than is more is better, that isn’t
necessarily the case. The
micro-management in Civ has always been a slight sore spot.
One that Sid Meier himself remedied in Alpha Centauri by
allowing the player to assign governor’s to oversee individual
cities. In ToT, you
have the same criteria in the original game that is to be the first
to reach Alpha Centauri. Upon
reaching the goal, the game normally ends.
Not so in ToT. Instead
you are linked to a second map that represents said star system.
What you end up with now is twice the maps to deal with.
That means more micromanagement.
The
idea works a little better in the Fantasy Campaign.
There are a total of four maps all representing different
areas in the fantasy world. The
top most is the sky, with cloud-like areas to build cities upon.
The next is the land area, where players will be on familiar
ground. Than we have
the underworld and finally we go under the ocean.
It all sounds great on paper.
Different areas to manage, making the strategy of war even
more in-depth. But
unfortunately the execution is lacking.
You can get through the whole fantasy game without ever
having to visit or deal with the other maps, making their existence
pointless. While the
new fantasy units are cool, they don’t feel different enough from
their regular Civ counterparts.
The
Lalande represents the science fiction portion of Civ: ToT.
Here maps are linked together to represent different planets
in a solar system in need of conquering.
While it mainly shows another way to use the multi-map aspect
of ToT, it just means more micro-management.
Civ:
ToT is really just an add-on sold as a full game.
The main gripe I have with the game is it’s content.
With the news that Sid Meier is set to work on Civ III,
Microprose has said this is the last Civ II product.
You would think that means this would be the be-all end-all
of the Civ series and include all that has come before it.
Sadly this is not the case.
For those looking to enter the Civ world, get the more
complete Multiplayer Civ II: Gold Edition.
For those seeking a more advanced Civ get Sid Meier’s Alpha
Centauri. For those who
feel that four times the micro-management is fun, here is your
add-on…I mean game.
If
you like to comment on this review, please post a message at the forum.
Reviewed by Anthony
Sage
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