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Requirements: Pen. 166MHz, 32 MB of RAM
Recommend: Pen. 233MHz, 64 MB of RAM, TNT or Voodoo2 Card
Few would doubt that in Starcraft the traditional
2D Real Time Strategy game has pretty much reached the pinnacle of it's evolution. The
graphics, while simple, are about as good as you could ask for in 2D. The strategic
content, while totally lacking in realism, is superb. And above all, the mechanics and
balance have been honed to the point where a game between two good players seems almost
like a work of art in itself. Yet as always the train of progress rolls on, and inevitably
people will want something bigger and better, something new and innovative. Enter DominantSpecies.
While we have already been introduced to
3d-action/strategy in the form of Battlezone and UrbanAssault,
traditional RTS games have been slow to make the transition to 3d. Myth, while
being by definition real-time and strategic is not exactly what you would call
traditional. Of course what I'm talking about is the classic Command&Conquer / Warcraft style of game, where you harvest resources, build
your base, and produce units to fight. TotalAnnihilation took the first
step, introducing terrain that had an (albeit modest) effect on mechanics, and true 3d
units, but this was mainly for the purpose of eye candy and flexibility. DominantSpecies takes the next definitive step by becoming totally 3d.
In DominantSpecies you take on the role
of a floating maggot with spooky black eyes called a Mindlord. You are one of an ancient
race of telepaths who rule over the planet Mur. For generations Mur has existed with
various groups of Mindlords battling one another for control of the planet's universal
resource - Anima. Anima can be used to grow buildings and critters, which can then in turn
be used against your opponent. However something new has come to Mur and it wants the
Anima for itself - Humans. Known as the Invaders, these podgy little astronauts have been
scooting around in their vehicles, shooting up Mur's natives and stealing Anima from under
the Mindlord's noses. Of course you aren't going to take this on the chin, you're going to
make a war of it...
The single player campaign I
found to be a lot of fun. Beginning with three training missions, which really do an
excellent job of teaching you the basics (thankfully, as veteran RTS players will have
trouble initially coming to grips with the controls), and then moves into the narrative,
encompassing your fight to save Mur from the invaders. Missions range from easy, simple
goals (kill 'em all) to occasionally frustrating objective-based assignments. The first
full mission you get for example requires you to locate a friendly Mindlord and escort him
back to your camp. Problem is once you find him the Invaders show up gunning for him, and
protecting him from their guns with only a few melee units is challenging for the
inexperienced. In typical RTS fashion as the missions progress you gain access to a wider
assortment of units, 27 in all, though they are basically variants of 9 different classes.
Beginning with wimpy little dog-like critters (all of them 3 times the height of a man,
mind you) you quickly advance to flying dragons who shoot lightning, beast that breath
fire, right up to the awe-inspiring "Monger" class of units.
Multiplayer was a new experience for me, as I had never
really played this type of game before. The first thing I discovered was the importance of
terrain. In this
game terrain varies wildly, and things such as hills, oceans and vegetation are very
pronounced. Indeed what sometimes appears to be a short trip on the mini map turns out to
be a lengthy track, with creatures doubling back and winding their way through valleys
etc. Resource gathering is very much like with Total Annihilation or Dark
Reign, in that the various resource points (Anima Fountains) provide you with a
virtually limitless supply of resources of a period of time. Hence conflict nearly always
revolves around defending and acquiring these items. With this in mind, certain maps
become veritable strategic gems, with tactical choke points, high ground, and cover coming
heavily into play around these hot spots.
Graphically the game really does take the genre into the
next generation. With a 3d accelerator the graphics are beautifully rendered and smooth,
animation is very clean, and the models are suitably weird and wacky. Massively over-exaggerated amounts of green goo and crimson
gore splatter all over the place as units die, and stain the ground a la Myth.
Invader units crash and burn, exposing hordes of little astronauts that can be trodden on
and toyed with at your leisure, whilst the massive Hive monsters kind of explode into
nothing, sending slime flying everywhere. Conflicts themselves are good fun to watch, as
melee units accelerate into a charge before settling into a lengthy slogging match with
their opponents, and ranged units hang back slinging bullets, lightning bolts and other
miscellaneous ammunition into the fray. The only fault I can pick with the graphics is
with the bugs that sometimes occur when units, and to a far greater degree buildings, make
contact with the ground. The polygons don't blend well, leading to jagged edges and
flickering. This is tolerable however, given the overall splendour of the visuals.
Sounds, as is usually the case with strategy games, were
disappointing. Generic grunts and "roars", along with a few synthetic splatters
and incredibly poor machine gun fire (it sounds like a chopstick being beaten on a block
of wood) really didn't do the experience any good at all. I mean, why can't they get
something like the T-Rex roar from Jurassic Park? Music was almost non-existent, aside
from some gentle rubbish that sounded like something from the Weather Channel. Overall a
huge disappointment in this area.
Yet sound and music really are the game's only real weak
points. Solid gameplay, genuine innovation, quality graphics and enough depth to keep me
playing for weeks firmly outweigh its weak score in sound and music. The future of RTS has
arrived ladies and gentlemen, and from where I'm sitting it looks to be mighty fine.