Requirements: Pen. 90MHz, 16 MB of RAM, 1 MB
Video Card
Recommend: Pen. 133MHz, 32 MB of RAM, 2 MB Video
Card
Dune 2000 is Westwood's answer to all those
strategy fans clamoring for a classic title, in this case Dune II, to be remade
for the modern day computer machines. The problem? No one was asking for Dune II
(Trivia: What are the two most wanted remakes? See bottom for answer). So, what we have is
essentially a game that plays like a step backward from Command & Conquer.
But it is not all that bad.
Dune 2000 places you in the role of a military
commander for either of three factions warring for the right to rule the planet Arrakis,
a.k.a. Dune. In the world of Dune (based on Frank Herbert's excellently classic novels),
interstellar travel is made possible by the ingesting of Spice. Spice, unfortunately, is
found on only one planet, that of Arrakis. He who controls the Spice controls the
universe. At whatever cost, the Spice must flow.
The Emperor of the known universe has decided that there are but three houses whom
would be best suited to control the production of Spice. They are the noble House
Atreides, gallant and courageous; House Harkonnen, diabolical and destructive; and
finally, House Ordos, sneaky and conniving. They are all placed on the world of Dune to
battle it out.
The three houses share many common
vehicles. You have your basic infantry units, quad units and combat tanks. Westwood has
attempted to add a bit of strategy here by making certain units susceptible to certain
types of attacks and immune to others. For instance, the infantry unit is resistant to
missiles and large caliber guns, but vulnerable to high explosives, fire and bullet
weapons (not to mention large vehicles such as tanks can be instructed to just run over
them). This step is an enhancement to the original Dune II, one that I found interesting.
The houses are also given some unique vehicles. House
Atreides are given Fremen units (advanced infantry), Sonic Tanks, and Ornithopters (the
sole flying combat unit in the game). House Harkonnen has the Devastator (advanced battle
tank) and the Death Hand Missile (an atomic warhead). House Ordos is granted the Saboteur
(which destroys enemy buildings when brought into contact with them), the Raider (a high
powered Trike unit) and the Deviator (which releases a cloud of gas that causes enemy
units to fire upon themselves).
They also share some common buildings. The Construction Yard is your main base. Wind
Traps are required for power; the Refinery (to convert Spice into cash); Outposts (radar
station) and a host of other buildings.
The gameplay is simple. Lay down Concrete (needed to
protect your buildings from the elements); build a Construction Yard; build Wind Traps for
power; build a Refinery (which includes the Harvester vehicle, which collects Spice);
collect a sufficient amount of Spice to build a Light Factory for small vehicular units,
etc. Your units can be grouped together, set to guard a point on the map (like your base),
and commanded to scatter (useful when a group of units are being hit by an enemy that they
can not destroy, they can be made to split up in random directions to avoid destruction). As your Harvester collects Spice, keep an eye out for Sandworms.
This native species of Dune rolls under the sand with small lightening bolts surrounding
it (you can not miss it). It moves around your base area and will swallow any vehicles it
rolls under. You need to manually move your Harvester around to avoid it (it can be easily
outrun, but requires your assistance, tough when you are in the middle of battle). After
you beat the map, you are presented with a short FMV that carries the plot along.
The gameplay is simple, but fun. Easy to get into and requires next to no thought
process. Now before you run away screaming, understand that it is a great introduction for
newbie RTS players. And for you old timers looking for something to bring you back to a
simpler time, here it is. But, if you are looking for the next step in evolution for the
RTS genre, it is not here.