Requirements: Pen. 90MHz, 16 MB of RAM, 1 MB
Video Card
Recommend: Pen. 133MHz, 32 MB of RAM, 2 MB Video
Card
Extreme Tactics starts out with your basic sci-fi conflict.
Two clans are fighting for control over a planet's limited resources. The plot is neither
very creative nor original. Personally I found it to be quite dull and boring after two or
three missions.
Graphically the game is pleasing to the eye. Units are clear and
large on the background making them easily recognizable which is nice. Weapon ranges
rarely exceed the area visible on the map making combat easy to direct and control. The
backgrounds are well done, almost to the quality of the ones done for Total
Annihilation. Lastly the interface is simple and neatly laid out for easy access.
The audio effects of Extreme Tactics leave
something to be desired. Weapons and explosions are pretty generic. The music is adequate
but nothing to write home about. The audio could really use some beefing up, it tends to
be very uninspiring and do little to affect the mood of the game.
On a positive note however, two things stand out
about the game. There is no bloodshed in the game. No people are killed and no creatures
are harmed. Combat is carried out by robots who smash each other to bits but there is no
blood to splatter. This makes Extreme Tactics a better choice for young gamers than some
of the more "mature" tittles. The second saving grace for Extreme Tactics is the
ability to customize and design your own units. Even better than that if a design isn't
working right rather than recycle the whole unit and build a new one, you can send it back
to the shop for some adjustments.
Overall I feel that Extreme Tactics is a fair game. I would suggest it only
for younger players, say in the neighborhood of 6-8 years old, or the newcomers to the RTS
genre looking to get the feet wet. It will teach the basics of the genre without the
complexities of many of the newer and more popular games.