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[an error occurred while processing this directive] REVIEWS
Face it, America has this strange fascination with what we call the Mafia. The betrayals, scandals, the murders and executions, the family. But all that comes from one driving interest, making money by whatever means necessary. So, strip away all the drama and what have you got left? Nothing more than a business. Hot House Creations has teamed up with Eidos to create their freshman debut with Gangsters: Organized Crime. Essentially a business sim, with a twist. You run your own family, making money through extortion, bribery and flat out murder. This is carried out within the game through two distinct modes: turn-based and real-time. How well do the two modes mesh? Read on. You begin the game in the turn-based mode. Here you have
access to the overview of your business. When orders have been given out, the workweek begins. Here
starts the real-time mode. The map changes to street level where you watch your hoods move
out and attempt to succeed at their orders. After spending a few weeks marking out your territory through extortion and collection teams, and having recruited enough hoods, its time to shift gears. To build up your empire you need more cash. There is only so much of the city you may extort before hitting a rival gangs turf. In the mid game you have not the resources to successfully pull off a turf war. It is better to continue to build in your own territory. You will do this by purchasing legal business to act as fronts for illegal ones. An attempt should be made to have the illegal business mirror the legal; or else the FBI becomes suspicious. In one game I watched a rival gang get wiped out because their leader was arrested by the FBI and eventually sentenced to prison. Not exactly the way to go. Its best to purchase a restaurant in order to hide that speakeasy as opposed to a casino being operated behind a deli. During this time you will use two key business weapons. After youve got the cash, its time to purchase the expensive weaponry in order to go after the rival gangs. There are three ways to win the campaign game. Wipe out the competition is viewed as the hardest and most desirable. If you have enough funds, your lawyer can help you run for mayor of the city. Than there is the easiest, which is to go legit. Simply wipe out all illegal businesses and activities and spend a turn making money from legal means. The choice is yours. The choice of orders lends well to the game. Going legit is the easiest win. Becoming mayor seems very difficult as opposed to wiping out the other gangs, which becomes drawn out and a tad bit boring. Gangsters has two problems. The second one is that after the beginning of the game (the initial build up) and the mid game (establishing legal/illegal business), you are left with the end game. The end game becomes the longest and as anyone knows, long drawn out end games are boring. When you spend your time doing nothing new from turn to turn the game becomes less of a game and MORE like a business. Boring, boring, boring. There is nothing left to do but search out your enemies and kill them off. This takes more time than anything else in the game; you spend it in the RTS mode, which, as Ive said before, is the major problem within the game. The first problem with Gangsters is interface. Aesthetically, the graphics look good (thankfully there are three resolutions to choose from). They depict the twenties era with its brick buildings, old cars and fedora wearing hoods. People walk around, cars move about their business and the police walk their beat. You can even watch your hoods carry out your orders. They will have a circle underneath them depicting the color of your team. When spotted, your enemies will have their color highlighted underneath them (so you can tell friend from foe from civilian). The impression in the real-time mode is that of a real, living, breathing city. Of course this becomes a problem when innocent bystanders are caught in the middle of a gang shootout. The music can be either fitting or completely unrelated to the genre and time period (depending on the track your on). Unfortunately, they picked this up-tempo; almost club beat, which really takes away from the 1920s era they are trying to create. Something along the lines of big band jazz music would have been welcomer. Though the two modes of play work well with each other, there just is not enough to do in the real time mode to warrant its inclusion. Its within the turn-based mode that Gangsters really shines. Gangsters is, for the most part, unique. For those who learned how to speak Italian from watching the Godfather trilogy, here is your game. For those interested in business sims with a twist, this will catch your fancy (until the end game). All others steer clear. Reviewed by A. Sage
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