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A
few years ago, there was this little game called Jagged Alliance.
While looking for something different in a computer game a few years
ago, I picked it up and was instantly hooked. Billed as “A Strategic
Role-Playing Adventure,” it was one of the most compelling
small-unit tactical games ever. The game featured great turn-based
combat, an intuitive interface, and addictive gameplay that kept me up
all night more than once. Unlike other similar games like X-Com,
Jagged Alliance’s soldiers had distinct personalities, forcing you
to spend almost as much time using your personal relations skills as
you did in combat. Its sequel, Deadly Games, added multiplayer support
and a powerful mission builder to the mix. The two games had a cult
following that was clamoring for more so another game in the series
was inevitable.
Or
so you would think. The current iteration, Jagged Alliance 2 (JA2),
suffered tribulations worthy of a miniseries. Sir-tech, the publisher
of the first two games, went out of business but the development team
kept going. Loyal fans were kept waiting for what seemed to be an
eternity. Without an actual game, a demo was released about a year ago
that saw more hacking and tweaking than most games ever have. The game
finally found a European publisher but they wouldn’t distribute it
in the states. Most JA fans on Usenet started thinking about booking
plane tickets to Germany in order to buy the game because that seemed
to be the only way to get the game. Finally, Talonsoft announced at
this year’s E3 that they would be the North American publishers of
Jagged Alliance 2. After all this, the game is finally available. Was
it worth the wait
?
To
set the scene for you, the island of Arulco is in some serious
trouble. The evil Queen Deidranna deposed her husband Enrico
Chivaldori and has declared herself ruler for life. A small but
devoted rebel underground has been trying to oust the dictator without
success for the past ten years. While languishing in exile, Enrico has
contacted you to help the rebels take back the country. Fortunately,
you don’t have to do it all by yourself. You’ll be relying on an
array of mercenaries that you hire from AIM, the Association of
International Mercenaries, and the lower-budget hires from MERC, the
More Economical Recruiting Center.
When
you start up the game, you’ll see your laptop’s interface,
complete with web browser. Since you’re a high-tech mercenary, just
about everything you’ll do to liberate Arulco from checking your
email to hiring and deploying mercs and purchasing supplies will be
done from this interface. JA2 also allows you to make your own custom
mercenary by taking a web-based personality survey, from attributes
and skills right down to choosing his or her own face and voice.
Before
you hit the beaches, you need to assemble your team. A link to AIM’s
web site allows you to see the mercenaries available for hire. You can
compare each character’s skills and attributes and offer contracts
to the ones you want. You can choose to hire for a day or a week or
two, with longer contracts being a better deal. All the mercenaries
are rated in regard to several attributes and may have one or two
extra skills, such as Night Ops or Throwing. As they progress through
the game, their attributes will increase over time. Fortunately, the
mercenaries seem to increase their skills at a much faster rate than
in the first two games, which makes it much more feasible that you
will keep mercenaries around longer. On the other hand, as their
skills go up, so does their price.
Like
I said earlier, one of the big draws in the Jagged Alliance series is
the personality of the individual mercenaries. Unlike other similar
games such as X-Com, where you run through squads of faceless rookies,
you can get really attached to the quirky soldiers of fortune in JA2.
Most of the characters in the first two games come back for another
round, although you can read why some of them have moved on. Most JA
veterans will probably spend a great deal of time looking up all the
AIM alumni at the “web site” to see what happened to them and why
they aren’t in that line of business anymore. (Even other characters
from the series appear, like the shady arms dealer Mickey from Jagged
Alliance: Deadly Games who appears to have taken up a new line of
work…)
If
that isn’t enough, the personalities of the individual mercenaries
are about as varied as you can get. Some of them are gung-ho and some
are so chicken-hearted you’ll wonder why they got into this line of
work in the first place. Some of them can get a little bloodthirsty
and disobey your orders, wrecking your finely-crafted strategy.
Steroid hates Ivan and Igor because they’re Communists. Lynx and
Buzz can’t stand to be around each other because they’ve had a
little…history. Needless to say, a good team leader has to have more
interpersonal skills than an itchy trigger finger.
Squad-based
combat is at the heart of Jagged Alliance 2. If you remember the
combat in Fallout and Fallout 2, you’ll get a pretty good idea about
the combat in JA2. You view the battlefield from an isometric
perspective and graphics look uncannily similar to the Fallout series.
Movement in JA2 is real-time until enemies have been spotted, then
switching over to turn based. In a nice change from the first two
games, movement can switch back to real time if you go two turns
without seeing an enemy, which makes looking for that last opponent a
whole lot easier. When in turn-based mode, all actions from firing to
moving to crouching take action points that are deducted from the
soldier’s total.
Unfortunately,
some of the other quirks of combat in the JA series become evident
when you repeatedly encounter opponents with unearthly shooting skills
and incredible speed. It gets pretty annoying when your enemies can
shoot and hit you repeatedly with pistols that are obviously out of
range. Meanwhile, your mercenary with a Marksman skill of 96 could be
shooting back and not even get close. In addition, the isometric
perspective can make combat a little difficult at times, especially
when you think you’re safely behind cover and still get shot
repeatedly.
JA2
parts from its predecessors in that the role-playing element is much
more significant. The original game was basically a sector-by-sector
conquest, but JA2 is much more quest-based than its predecessor was.
Most of the quests are optional and can be done at your leisure while
you take over territory, but all are worth you while, either in terms
of cash, equipment, or gaining someone’s trust. Like any good
role-playing game, this allows for a decent variety of things to do if
you’re ready for a change of pace. This also keeps the game from
getting too linear since there’s always another strategy you can try
next.
The
map of Arulco gives JA2 another strategic level besides man-to man
firefights. As you liberate more cities, you’ll start to gain the
trust of the people. Towns with mines will start giving you money to
keep fighting. Mercenaries will need to train, heal, or rest. The
airport can be used to receive supplies from the mainland.
Surface-to-air missile sites need to be captured and held to achieve
air superiority. All the towns will need local militias to defend
themselves. Eventually you will get closer and closer to the capital
and to your goal of returning Arulco to the people.
Because
there’s so much to do, it’s good to know that you have a great
deal of flexibility with assigning your mercenaries. You can have up
to eighteen mercs and unlike the previous games you also have the
ability to make several strike teams. That way, someone could be
training militia in a town you’ve just conquered, two others can be
receiving medical treatment, you could send someone to the airport to
pick up a shipment of equipment, and still have a team ready to go out
into enemy territory. It all sounds like it could get pretty
complicated, but it’s all easy to control from the map interface.
All
in all, Jagged Alliance 2 is an outstanding entry in a great strategy
series. This game has something that few other games have –
atmosphere. Sure, the plot is as old as the hills, but the combination
of the quest-driven plot, the edge-of-your seat action, and a crew of
headstrong “dogs of war” makes this one of the most unforgettable
games you’ll ever play. This sort of turn-based strategy isn’t as
popular as the real-time strategy game du jour, but JA2 concentrates
on exercising your imagination instead of your mouse-clicking reflex.
Sure, there are some quirks with the way the game handles combat and
the graphics aren’t exactly cutting edge, but JA2 offers a great
deal of exciting gameplay.
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