Requirements: Pen. 120MHz, 16 MB of RAM
Recommend: Pen. 200MHz, 32 MB of RAM
This is the first game in the General series that
deviates from historical combat into the realm of What if?. Peoples
General pits an aggressive and re-militarized China armed with state of the art
weaponry against a somewhat weakened American-Russian alliance. You also can purchase
almost anything that is available in NATO and Asian alliance armories. It may be a popular
theme in fiction but surely it is no stretch that land hungry China could make a grab for
the late Soviet Unions eastern provinces. Besides the campaigns there are some
really ingenious scenarios. My favorite was the imperialist new-Vietnam scenario modeling
a bid for Southeast Asia. A stretch you say? Well you only have to consult this
centurys history books to find examples of unlikely aggressors and allies.
Peoples
General employs the same game engine that drives Panzer General II,
something called in the business as the Living Battlefield engine. If you were
impressed with the graphics in Panzer General II be prepared to be blown away--
they are terrific! The 16 bit hand rendered maps deserve special mention in that they are
very impressive. The graphics in Peoples General are powered by the new Direct 6X
video drivers, which caused some worry in this reviewer. My fears were unfounded, my
resident Steel Panthers and East Front now play faster and
smoothera nice bonus! The interface is intuitive and purportedly an improved version
of what was being offered in Panzer General II. Not that I ever found anything to
complain about with PGIIs game systemthe interface itself does have a
new look. Audio is a pleasure. You get a nice assortment of rocket, missile, chopper and
artillery sounds. Special mention must go to the professionally mixed cinematic pieces and
enhanced video briefings, which set the mood for a real clash of the titans. The designers
also wisely included a performance dossier and an upgraded PGII-like medal
display.
Peoples
General features two campaigns and kindly allows you to play either side. Either
command the Russo-American alliance and throw your M1A2s, T-90s at the Chinese horde, or
lead Chinas Asian alliance equipped with Type-99s and ballistic missiles across the
steppes. Whichever side you choose both campaigns are seriously challenging and offer a
host of tactical problems to solve. Also 200 taskforces representing 19 other nations in
almost 40 other scenarios are included for the time strapped wargamer.
The biggest fun in Peoples General
has to be the speculative armories of the remaining and late super powers. If you are
successful in the battlefield High Command puts you on the prototype track. My favorites
were the Intermediate Range Ballistic Artillery (Surface to Surface Missiles) and
gunships. In the campaigns you are offered a vast array of the worlds armories:
Leclercs, Leopards, Type-90s etc. Still one standard unit had me puzzledthe Supply
Unit. Anyone who has played the PG series of games knows the frustration involved in
trying to find placement spots for newly purchased units. The supply unit allows forward
deploymentits extremely handy in long campaigns over sparsely populated
territory. Air power is also interesting. I thought the Recon and Wild Weasel sorties were
especially useful for spotting and wearing down your opponents Air Defenses. As if all
this isnt enough Peoples General comes complete with four-player multiplayer mode
via TCP/IP (Internet or LAN), and IPX or modem.
So if you are a long time General series player who has been
dreaming of trying this great gaming system on modern weaponry, Peoples General
is a must.