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[an error occurred while processing this directive] REVIEWS
Trains. Locomotives. Iron Horses. There is something about these vehicles that calls up fond childhood memories of train sets and miniature cities. Even for those of us who never had a train set, just a picture of these huge engines can bring back memories of that special train ride taken so long ago. Not to mention the "romantic" era when these beasts were at their heyday. A recent special I saw on early locomotives dealt the controversy surrounding this mode of transportation and the endless speculation of whether a man can even withstand the force of 29 mph! Of course all the speculation is now a mute issue in this age of space travel and faster than sound aircraft, but I think something in all of us long, at least occasionally, for those past ages when the Iron Horse was making its mark on history. These machines shrunk a continent, made the transport of materials, especially perishable ones, a much easier task, increased the efficiency of mail delivery and, of course, brought people to areas they would have never dreamed of going in an earlier time. It was also a time when fortunes were made and lost and people like Vanderbilt built an empire. Not that modern railroads have lost their charm, but their glory days have past them by. Or have they?
For those of you who have played Railroad Tycoon
or Railroad Tycoon Deluxe, there are more changes than just the graphics and
sound. The financial model, not a real strong point in the original, has been enhanced. The would be baron can buy industries which give a strong incentive to keep that industry well supplied with raw materials. The stock market model is more sophisticated, allowing the user to buy on margin and sell short, as well as engage in standard buy/sell techniques. At higher AI levels the computer can be very aggressive and challenging in these matters. RRII allows the player to select several types of
game play when setting up a company. At the basic level there is a Sandbox mode that
allows the user to essentially build an HO train set. All financial and industrial options
are turned off, so all that one has to concern him/herself with is running trains. An interesting component of RRII is the campaign mode, especially for those who dont care for an open ended game or making their own goals. The campaign leads the user through 18 increasingly difficult scenarios, each having their own set goals and objectives. I personally dont care for the structure and almost impossible time-limits of some of the scenarios in the campaign, preferring to start my own scenarios on a map of my choosing. As is almost required these days, RRII allows multi-user and Internet play. While RRII is a fantastic game and, in my opinion,
an instant classic, it is not without its problems. The biggest problem I see is the
manual. Its not much of one. It only gives very basic game play information and not
much else. Setting up profitable cargo routes is really a matter of trial and error. Even
the historical background is very sketchy. There are just several lines for each
Tycoon/Chairman and basically just a table listing the trains. For a train building game,
this is a crime. Quick now, tell me whether I should use an American 4-4-0 Class C, Iron
Duke 4-2-2, or 8-Wheeler 4-4-0? There is information about trains in the game, enough to
help an informed player make a decision, but nothing in the manual. At least the original Railroad
Tycoon manual gave a paragraph description for each train along with some hints as to
its basic use. All in all these problems, with the exception of the manual, are minimal and dont detract from an otherwise great game. Railroad Tycoon II is highly recommended to anyone with even a passing interest in trains or high finance. Reviewed by Alan C. Fusco |
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