Requirements: Pen. 166MHz, 16 MB of RAM, 2
MB Video Card
Recommend: Pen. 233MHz MMX, 64 MB of RAM,
Direct3D and DirectSound3D cards
In a world plagued with terrorism, only one thing stands in
their way, Rainbow. Rainbow Six lets you command the Rainbow squad through numerous
counter-terrorism missions. For once, a 3D shooter without aliens!
At the start of every mission, you will begin with your planning phase. It is composed of mission briefing, intel, roster
selection, kit, and the plan itself. Mission briefing and the intel screens will inform
you of everything you need to know about your mission objectives and the terrorists. The
briefings are nicely done with realistic voice acting. The Intel screen contains
information about the hostages, how dangerous the terrorists are, and even newswire
transmissions for previous missions.
In the roster selection, you will pick eight members for your mission. Each member of
Rainbow has different skills. For example, one member might be able to pick locks faster,
while another might be able to use firearms with better accuracy. The kit screen will
allow you to select your weapons and armor type. You will also be able to equip your team
with special accessories like motion sensors, door charges, demolitions, lockpicks, or
electronic kits, and even frag and flashbang grenades. The team assignment is where you
will be able to split your team up. You are allowed to use up to four squads.
Next up is the most important screen, the plan.
Using the blueprints of the mission, you will set waypoints for each of your teams. There
are several options like go-codes special actions(frag room, flashbang room, etc.) and the
Rules of Engagement (ROE) to further customize your waypoints. ROE are rules which the
squad will obey. There are three speed settings (Blitz, Standard, Safety) and four modes
(Clear, Engage, Advance, Escort) which make up the ROE. To help you even more on your
mission, the location of the terrorists and hostages are displayed on the blueprints.
The second portion of the game is the action phase. You play your character through a
Quake-style keyboard and mouse control, but do not think you can charge into a room with
the usual guns blazing. This is the quickest way to die. What you will have to do is move
around with stealth and pick off the terrorists one by one. Although your squad will
follow the waypoints you give them, you may takeover any squad leaders at anytime. Rainbow
Six's graphics were very nicely done featuring some of the most realistic animation yet.
Each mission has its own distinct look;
airfields, industry buildings or even a bio lab. Your soldiers also get uniforms that
blend with the mission's environment. The artificial intelligence will be a formidable
opponent... sometimes. I have been ambushed by the terrorists many times. Also if a
terrorist happens to be guarding a hostage and he hears gunfire, he will shoot the
hostage. On the other side, terrorists can be easily snipered even if there are other
terrorist standing right next to them. They also are unaware of the dead body lying on the
ground. Additionally, the game suffers from AI routing problems. Squad members will get
trapped in rooms, the stairs and even walls.
Although seventeen missions make this
game pretty short, the missions are spread through many distinct environments. Mission
objectives are also diverse ranging from rescuing hostages in the jungles of Africa to
assassinating a drug lord in South America, or stopping a bomb on an oil rig in the North
Atlantic.
Rainbow Six is the closest you can get to realism without killing the fun factor. But
what did kill the game was the AI problems, and bugs. Although there is a patch out, it only minimizes the problems, not
eliminating them. Hopefully Red Storm will learn to fix their products before releasing
them.