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Sim Theme Park
DEVELOPER
: Bullfrog
PUBLISHER : EA
System Requirements
Pentium 200 Mhz, 32 MB RAM |
Recommended
Pentium 266MHz, 64+ MB RAM, TNT2 Video card |
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Ratings
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Issues
Graphics
8: The
3D rides and attractions look great, as do the park
decorations. The
grainy nature of the patrons, however, as well as the fact
that you only see a bunch of heads when they are in rides,
brings down the score.
Audio
7: Fun
little amusement park jingles are the name of the game, and
the laughs and screams of the guests are amusing.
Interface
8: Easy to master, so you’ll be able to get right to the
fun part.
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Play
Issues
Gameplay
8: It is definitely a blast to play, but I can’t help
thinking that there could have been a bit more complexity.
Replayability
6: Four
unique looking themes to build with plus the ability to
publish your park on the net.
The inability to mix and match themes is a shame.
Multiplay
7: You can
roam through dozens of parks by going online…a fantastic
feature.
Learning
Curve 8: A
helpful little advice dot leads you through the basics, and
once you get those down the rest comes easy.
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| Other/Notes
Documentation:
8.0 – Nice size manual that’s well laid
out, plus good instructions on bringing your park to
the Internet.
Pros:
Captures most of the feel of the original.
Its light-heartedness has a certain appeal.
Cons:
Not as much to build and customize as RC
Tycoon. Some
may not like the simpler track building.
Overall:
9.0
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I’ve
been checking out some recent reviews of Sim
Theme Park, and many of them have complained about the
childish nature of the game, i.e. the cute colorful graphics and
baby-sitter like advice dot. I’m
not going to spend a lot of time on this issue because I really
don’t see anything wrong with it.
I’m the kind of guy that will still wake up early to watch
Saturday morning cartoons while stuffing Double-Stuff Oreo’s into
my mouth. Ok, maybe
it’s a little sad, but I enjoy “cuteness” once in a while.
If you don’t, or your idea of fun TV is ER
and NYPD
Blue, you best stay away.
I
will however, address the issue of the Sim
that begins the title.
This is NOT a Sim
game in most respects. It
simply doesn’t have the level of complexity in SimCity
3000, and it doesn’t even approach the amount of
features in Roller
Coaster Tycoon. It
was definitely meant to draw consumers in (and the fact that the
tile screen still displays the original title, Theme
Park World, backs me up).
It is simply a sequel to the classic and unforgettable Theme
Park (you have played it, haven’t you?).
The newest version isn’t quite as satisfying, but it will
definitely bring back some memories.
The
newest addition is the ability to build in four different themes,
namely Lost Kingdom, Space, Halloween, and Wonder Land.
Instead of presenting a generic amusement park atmosphere,
they infuse some personality into the rides, stands, and
decorations. They are
extremely distinct visually, but I can’t help feeling a bit of déjà
vu when switching between them.
You see, each one has their own collection of rides and
attractions, but most of the time just by name and the appearance
each theme lends to it. For
instance, each theme has its own version of the roller coaster and
bumper cars. That
really isn’t a bad thing, however, because every ride is so darn
fun to watch. There are
also some rides and attractions that are unique to each theme.
After all, you’ll only find the Fortune Teller in the
Halloween world and the Steak House in the Lost Kingdom.
Also, each theme has special mystery rides that can be
unlocked. It would have
been nice, however, to allow players to mix and match themes rather
than forcing them to play one at a time.
Players
once again have the job of looking after almost every aspect of the
park.
You can hire janitors, mechanics, security guards, and
entertainers, set their patrol routes, change the quality of prizes
and food, increase or (hehe) decrease the chances of winning a prize
at one of the carnival games, tweak the intensity of rides, and much
more. Gone is the stock
market of the original, but you can still head to the bank to take
out loans if you run into some financial trouble.
Researchers are still needed to have access to all the rides,
and you can even research ride additions that will keep you fiddling
around longer. For
addition, after building a Dino-Kart track, you can spend some money
researching ramps so you can add some nifty jumps, or update a ride
to higher levels to increase the capacity and intensity.
It’s all innocent fun, and the pop-up interface is easy to
use and understand. The
screen never feels cluttered while still displaying all of the vital
information. Furthermore,
there is an excellent map and overlay feature that allows you to
observe any aspect of the park with the click of a button.
Speaking
of innocent, the graphics are bright, colorful, and continue the
“only baby-like children are allowed in my park” feel of the
original.
When the guests go on some rides, you don’t see them
physically get on but rather disappear in a cloud of colors and get
plopped on the ride. Similarly,
the delightful sounds of children laughing and puking are top notch.
You can also add to the auditory atmosphere of your park by
placing speakers that emit sound effects proper to each theme.
This time, however, the game is in 3D, and you can rotate
your view at will. The
most exciting feature, and the one that distinguishes itself from
its competitor, is the ability to go into your parks.
You can walk around and get a feel of what the customers are
seeing, hop on the rides, or even take a snapshot and send it to a
friend in the form of an online postcard!
The park graphics look great, but I was disappointed with the
grainy look of the patrons (and if you go on a ride and look at the
other guests, you’ll only see a head…weird).
Also, the nature of the graphics can slow down even the
fastest of machines (you’ll need a decent video card).
You will, however, have a blast riding your coasters.
Roller
Coaster Tycoon experts will most likely scoff at the
simple nature of track building in this game.
It is extraordinarily easy to slap down a huge roller coaster
or log flume that winds through and around your entire park.
You only have to set down pylons at different positions, and
then the game handles connecting the tracks.
Its just as easy to make huge drops by simply raising or
lowering the pylons. Those
that got frustrated with RC
Tycoon’s strict physics model won’t really have to
worry about any of that.
Another
unique feature is the Golden tickets (obviously inspired by Willy
Wonka). You will need
to earn these in order to “buy” access to some attractions.
You can do this by obtaining a certain amount of money,
getting a certain population in your park, and other ways that
you’ll have to play to discover.
Earn three tickets and you get a golden key.
You’ll need them to access the additional themes, the most
expensive being Wonder Land at a cost of 5 keys.
Once you build a park you are satisfied with you can even
“publish” it and send it to the Sim
Theme Park web site where others can browse your
creation. This addition
gives you some nice incentive to make a better park.
In
the end, I can’t help but have mixed feelings.
On the one hand, it continues the atmosphere and innocent fun
of the original, but on the other hand, Roller
Coaster Tycoon ruins some of this fun because you can’t
help thinking that there is not as much to do.
After having an enormous selection of trees and flowers to
decorate your park with, I can’t help but feel a bit disappointed
when I only have a dozen or so choices in Sim
Theme Park. Why
can’t I make my roller coasters different colors?
What about different color pathways and ground cover?
You may find yourself asking such questions while playing,
but you see, you’ll still be playing.
That’s a sure sign of a game that is good, but misses the
boat on a few things. Maybe
a third addition to the series, or an add-on pack, will give some
serious competition to the reigning RC
Tycoon, but in the meantime have some fun with Sim
Theme Park. It
will definitely put a smile on your face.
If you like to comment on this review, please post
a message at the forum.
Reviewed by Anthony
Micari
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