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[an error occurred while processing this directive] REVIEWS
Although Simcity 3000's look and play are rather calm and pleasant, the road, which its development team took, wasnt all that rosy. From the beginning, Simcity 3000 was supposed to innovate in ways never seen before buy a sim-building game. Revolutionary new 3D graphics and sounds were supposed to compliment new micromanaging strategies and all-new gameplay features. After months of arduous work on the project, it was scrapped. The Simcity 3000 that hit the shelves wasn't at all what it was originally planned to be. This doesn't mean however that the game in itself isn't a
quality game. S3K is a VERY addictive game. The objective is the same as in the previous version: you want your city to grow and prosper. This in itself is why it is so addictive. You want your city's population to grow and see what each milestone will bring you. 10,000 sims, 25,000 sims.... 50,000 sims ... 500,000 sims ... and it just keeps going. You don't want to stop playing until you reach the next milestone with regards to the size of your population. As easy as it may sound, keeping your population growing
isn't just sitting back, zoning and watching the sims move in. To aid you in your quest of the "perfect city" are the city counsellors. Each different department has its "cartoonish" character who delivers the important advice to keep your city on track. Generally, the advice that they give you is sound but, it sometimes becomes a little redundant. The different departments include city finances, health and education, the utilities such as plumbing and electricity, law and order and new to Simcity 3000: Pollution. Now, youll have to zone for your citys entire garbage disposal needs. In addition youll have to take care of your citys pollution factor by providing with recycling centres and other means of garbage disposal/recycling. Once youre up and running and everything seems to be
going along smoothly, dont be surprised if your neighbouring cities summon you in a
panic to make a deal. When you have excess water, electrical and disposal capacities, your
neighbours might ask you to take on some of their needs
for a price of course.
Its up to you to decide weather or not you help them out, or leave them suffer
(muhahahaha!). Another nice feature is the fact that you can add "real-life" landmarks to your city. Hey, who doesnt want to put up the Eiffel Tower or the Empire State building in their backyard? It doesnt cost your city in maintenance but it does take up space. Who cares though, right? The ever fearsome disasters may occur and bring these buildings down, however. Tornadoes, earthquakes, fires and even alien invasions can bring down your most beautiful landscapes. You can play with disasters turned off, but whats the fun in that? If youre feeling a little mischievous and are a little mad at your sims complaining about the taxes, you can cause your own disasters (talk about playing God, hehe)! Building your city is very easy with the interface in S3K. All actions are grouped by functions. Zoning, transportation, utilities and buildings are all grouped individually and make for easy adjustments. There is a feature that I cant understand why maxis didnt incorporate in the game: the undo function. You cant "undo" an action once youve clicked. If you get a little careless with your bulldozer and accidentally click on your Casino or Stadium, theres no turning back. Maybe the game was intended to be without an undo button but I just cant understand why.
Overall, Simcity 3000 is an easy going "think before you click" kind of game. Its very easy to get immersed into the game (hey, Im not gonna let my Sims starve!). The graphics are well suited to the type of game and the sound effects and music are, well simcityish. Youll have fun playing the game and you wont want to stop once you get rolling. Even if the original product vision for S3K was scrapped in favour of the current version, I dont think that veterans of the series will be disappointed. Reviewed by Jeff "Toothpaste" Hattem
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