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REVIEWS
| Soldiers At War |
DEVELOPER : Random Games
PUBLISHER : SSI
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| |
Requirements |
Recommend |
Reviewed on |
 |
Windows95/NT
Pentium 120MHz
80 MB of HD space
16 MB of RAM
4x CD-ROM
2 MB Video Card
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Windows95/NT
Pentium 166MHz
400 MB of HD space
32 MB of RAM
32x CD-ROM
2 MB Video Card
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Windows95
Pentium 166Mhz
400 MB of HD
32 MB of RAM
24x CD-ROM
2 MB Video Card
|
From the people who brought us such great strategy tittles
as the Steel Panthers series, comes another hit, a turn based strategy game, Soldiers
at War. Lead your GIs through a campaign that recreates some of the greatest
firefights and battles of the Second World War. Also included in the package is a custom
mission editor and multiplayer support. As if this were not enough, they also include many
more single player scenarios, some of which are even playable from the German perspective.
Which eight of my thirty-two
GIs will I send? It is an important consideration as your GIs improve with
every mission they survive. Should I use my rockets or artillery support to clear a German
compound building by building? Do I want to lob a grenade at that patrol or spray round
after round of rifle fire at them? Oh neat a tank . . . and I can get in it . . . I wonder
what happens if I push this button? Uh, do you suppose that there any landmines nearby . .
. click . . . oops. It is these kinds of decisions that make the game an interesting
challenge to play, not to mention the four levels of difficulty.
I was pleasantly surprised by the graphics. From what I
read before getting the game I was not expecting it to be any good at all. For the most
part the animations were smooth though I found it helps to move the animation file (400mb
file called anim) to the hard drive. The graphics are on par with X-Com: Apocalypse
but improved a bit. The characters are well animated for a strategic simulation and almost
everything in the game environment can be manipulated in some form or fashion.
Perhaps the most controversial aspect of Soldiers at War is
the games interface. Many people dislike it, and I do not believe any body is raving
about it. The first and worst thing about the interface is that it takes up just over ½
the screen when engaged. Then you have to wait for it to pop back up after the
enemys "Hidden Movement" phase. It also leaves the player with the feeling
that Microprose was experimenting when they chose this style interface over a proven one
such as the popular X-Com style. Lastly the mini map is functionally useless, as
it requires a magnifying glass to read. There are however some redeeming qualities to the
new style of interface. The action menu can be brought up by clicking anywhere on the map.
Also you can quickly cycle through your squad by left or right clicking on their portrait
in the main interface. The main interface can also be brought up or hidden quickly to aid
in the targeting of weapons. The nicest feature to me was the ability to scroll through a
GIs weapons and select one by clicking on the weapon silhouette in the main
interface. Though I concede that Soldiers at Wars interface certainly is not the
greatest I have ever used, I can honestly say it is neither the worst I ever user either.
The qualities it lacks do not detract from the enjoyment and fun factor enough to warrant
not playing the game. If given a chance it is a lot of fun to play.
Soldiers at War has very basic sound effects, music and audio
messages. Its not the greatest in the world but the gunfire and in game effects
sound real enough for me with the exception of the Captains mission briefing, which
is a bit corny, but entertaining as he reminds me of Sargent Carter from televisions
Gomer Pyle. The music in the game is adequate, not good and not bad, but I like to turn it
off so I can hear what is going on in the mission area easier. After all, most players I
know would rather listen to the radio then the soundtracks of most of their strategy
games, excluding the awesome music tracks that have accompanied Westwood Studios Command
and Conquer series of course.
There are many different actions that your
soldiers can perform ranging from standing, kneeling, running, and crawling to tossing
grenades into tanks, setting demolition charges, kicking in doors, and hand to hand
combat. If you toss a grenade between two guys not only do the not just fall down dead;
they sail out away from the detonation. I also enjoyed the sounds in the game, in my
opinion they are well done, the only exception being the Sarges briefing before
missions can be a bit corny but I must admit it does give the game a atmosphere similar to
some of those old war movies on TV.
You can lead you chosen across
into fierce house to house fighting near Anzio, or into commando style raids on POW camps,
airfields, and rocket bases. If playing the Campaign youll face SS Troopers and
officers, German and Italian army regulars and officers, all while liberating captured
French soldiers, Resistance fighters and civilians caught in the crossfire. What about
weapons you say? What kind of firepower do I get to pack? Well let us just say there are a
variety of weapons including pistols, rifles, submachine guns, heavy machine guns, rockets
launchers, and my personal favorite the flame-thrower. Not to mention the satisfaction
gained from capturing and enemy tank and turning it back on him.
There are a total of fifteen
missions in the campaign, which are also playable as single player missions and ten extra
missions, several playable as the Germans, it is also possible to download many more from
sites on the Internet. Another option is to design your own mission with the incredibly
flexible mission editor. The editor allows you to create missions for one to four players,
which its supports for both network and Internet play.
So you want to be a hero, huh? If you like blowing things
up and doing as much damage to the environment as humanly possible, all while dodging
bullets and bombs yourself then pick this one up, youll love it. I would even
recommend it to people who are not really into strategic games; it could change your mind.
Its just a lot of fun to have as much freedom as you do in Soldiers to execute the
mission however you see fit and who doesnt like blowing massive chunks out of
buildings and bad guys with large bore rockets?
Reviewed by Jon Eyman
Summary |
| Pros:
Detailed maps, shooting bad guys, zapping your buddies in multiplayer, employing
massive amounts of explosives and assorted pyrotechnics to accomplish your objectives,
collecting and using all the various weapons at your disposal, and large bore tank guns. Cons: Opportunity fire is a bit odd at times,
spotting ranges should be drastically reduced, the large animation file needing to be
relocated to speed up gameplay a bit, accuracy is set too high you can hit anything
you can see practically and so can the enemy. |
| Interface
: 5 |
Gameplay
: 9 |
Graphics
: 8 |
| Audio : 7 |
Multiplayer
: 8 |
Overall
: 7.6 |
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