|
Let’s face it, in
a world full of mediocre game titles there has been a shining beacon
of hope for the future of games—Lucas Arts.
Whether you like Star Wars or not, you can’t deny that they
produce some of the most creative, stable, and complete gaming
experiences (and they have the critical appraise to prove it).
While it is true that they have a couple of rich licenses to
build upon, including the aforementioned science fiction trilogy and
Indiana Jones, what they do with them is nothing less than superb.
Their original titles, such as Full
Throttle, Grim Fandango, and the Monkey
Island series have also received critical acclaim for their
creativity and originality. Then
came their new division Lucas Learning.
Now it appears that Lucas Arts is passing the torch over to
companies like Blizzard and Westwood, because it seems as though the
most Lucas Learning can achieve is what their parent company has tried
so hard to avoid in the first place--mediocrity.
Thus starts the
review of Star Wars: The Gungan Frontier.
Based on the bumbling Gungans from Episode I, an aquatic race
of floppy eared idiots, Frontier
has you helping them build a new underwater bubble city on Naboo’s
moon. You do this by
placing various animals and plants down to create a thriving
ecosystem. Then you can designate how much of each plant and animal the
Gungans will harvest. Some
will provide food for the aliens, while others will physically help in
building their city.
Ok, that’s the
basic gist of the game, but before I go on in a little more detail,
let’s get one thing straight—I liked Jar Jar Binks.
I simply do not understand all of the web sites and forum
discussions devoted to bringing down Episode’s I comic relief.
I admit I thought a lot of his routine was contrived, but he
was great for the kids. When
I went to see Episode I for a second time, a kid in back of me cracked
up every time Jar Jar fell, slipped, or screwed up.
Perfect—the kid gets Jar Jar, the older crowd gets Darth
Maul. It just wouldn’t
work if George Lucas had created a completely dark and foreboding
picture. After all, we
Star Wars fans should realize that we need new recruits to keep the
saga alive. You may be
asking what my point is in all of this Jar Jar discussion, but it is
relevant to this review, because the only kids (this is definitely a
game for the preteen crowd) that may like this game are kids who like
Gungans.
You can choose to
play an open ended version of the game, in which you get to choose a
set number of different plants and animals to take to the moon (or you
can opt to have the computer automatically select them for you).
Or you can play from a selection of scenarios that are divided
into different difficulty levels.
The scenario goals range from saving an endangered species,
such as the kaadu, to using the wind to help the bubble spores spread
their seeds.
Kaadu? Bubble
spores? They may all sound strange, but they are explained well in the
in-game encyclopedia. Some of the creatures will be familiar to Star Wars fans,
such as Dewbacks and Rancors, but most of the game’s plants and
creatures were created for the game.
As a nifty bonus there is a poster included that contains every
life form, separated by what they eat (carnivore, herbivore, etc.).
What could have been the coolest feature of the game, and ends
up being a mere novelty, is the Create-a-Critter.
It allows you to create your own Star Wars animal, and then
name it. You can dictate
how it will reproduce, how many babies it will have, and even the
speed it will move. The
problem? Well, you can choose how big it is and change the colors, but
you have to choose from a preset selection of animals which are
uninspired to say the least, so every animal you create ends up
looking the same. It
would have been great if they gave players the option of mixing and
matching body parts like Maxis’ earlier title SimLife.
Graphics wise, this
game is lacking. The
plants and animals are nicely detailed, but there should have been
more animation. For
instance, if a Rancor eats a Kaadu, it merely walks over it and the
prey disappears, replaced by a pile of bones.
Hello? I want to
see the Rancor fight with it’s dinner and eat it in all of the gory
detail, and don’t tell me kids don’t want to either.
I have a problem with the terrain as well, and I can sum it up
in one word—boring! It
is both static and grainy, and doesn’t hold up against current games
on the market. Also, why
does this kids game sometimes run choppy at high detail on my Pentium
II 400 with 64 MB RAM. Beats
me. There is a little bit
of music, the best of which plays during the title screen, but each
animal has its own unique sound.
Pretty standard fare.
Quibbles aside,
this game can be very fun. It
is not nearly as complicated as SimLife,
but then again that was intended for a different audience.
It does, however, simulate a pretty convincing ecosystem within
the confines of its simplicity, one in which kids should be able to
follow. In other words,
they will understand that their Dewbacks are dying out because they
have twenty of them on the map and have fifty Rancors running around
(who chomp them into little bits).
Players can also click on any plant and animal and examine the
specie’s population and its individual health, hunger etc.
All in all, a simple and manageable interface that should not
give anyone a problem.
I was disappointed
with Star Wars: The Gungan Frontier, but maybe that is because I secretly
desire a SimLife 2.
I must, however, assess the game on its own level, and in that
respect it can be very entertaining.
The best thing to do is to play the demo first.
And please, when Jar Jar pops out to give you advice, don’t
send anything through the screen. Then again, if you hated Jar Jar, why would you have even
looked at this game? Or
are you just in denial? |






|