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The Sims
DEVELOPER
: Maxis
PUBLISHER : EA
System Requirements
Pentium 166 Mhz, 32 MB RAM |
Recommended
Pentium II 300MHz, 64+ MB RAM, 4 Megs Video card |
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Ratings
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| Code
Issues
Graphics:
8.0 – Very well done, but some aspects could use a bit more detail.
Audio:
10.0 - You’ll love to hear your sims speak their gibberish.
The ability to use your own MP3’s is outstanding!
Interface:
9.0 – A breeze to play and build to your heart’s content.
Simpler = Better.
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Play
Issues
Gameplay:
8.5 – It is one of the most creative pieces of software you can pick
up. But the time issue
should be addressed. If
it is, this shoots up to at least a 9.0.
Replayability:
9.0 – It doesn’t end. You
can play all you want. Though
some may find the lack of any kind of closure a downside.
Mulitplay:
N/A
Learning
Curve: 9.0 – I don’t think a game can get much easier to learn.
Besides, its life, you should know what to do already!
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| Other/Notes
Documentation
9.0 – Addresses all aspects of the game, plus answers some extra
questions you might have.
Pros:
A fun game that gives you that same feeling as playing with a box of
Legos or your favorite figures as a kid.
Cons:
The time aspect is skewed, and some may find the simulation of
everyday life boring.
Overall:
9.0
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It
is a beautiful afternoon, with the birds chirping, the sun shining,
and the air as fresh as the morning dew.
I slowly settle onto the couch to watch some television, and
am joined by my beautiful wife Janice.
After socializing for awhile, my eyelids get heavy, and I
fall into a deep slumber. I
dream about my new job promotion that afforded me a new extension to
my house. After all,
the new baby needs a room, and—the Baby!
I spring up from the couch and rush into the bedroom where
the baby lies in its crib. But
its too late—social services knocks at my door and proceeds to
take little Anne. My
second and third wife, Margaret and Zyonian, are pretty upset.
Not to worry, I’ll adopt another one soon.
I just have to remember one simple rule—baby needs food,
baby needs food.
No, this isn’t some messed up scene from General Hospital; its
Will Wright’s newest creation.
Part soap opera, part financial manager, The
Sims is the ultimate sandbox.
Will Wright’s genius really shines when you sit at your
computer to play exactly what you were just trying to escape—life!
Whether
you want to play God with one individual or an entire family is up
to you. You start out
by customizing the looks and personality of your sims.
You can choose from a nice amount of bodies, faces, and skin
tones, and allocate a finite number of points to different
attributes that personalize how nice, outgoing, neat, and energetic
your sim is (sort of like your standard RPG).
Or you can quick start by choosing an astrological sign that
determines their personality. Next,
its time to move into the neighborhood.
Pick a lot, then get building.
You’ll have the chance to show off your affinity for, or
lack of, architectural skills by building a home.
I found this part of the game almost therapeutic, with soft,
sim-esque music playing in the background as you place walls,
windows, floor tiling, wallpaper, and even roofing.
Switch to the buying mode, and ‘50’s era shop-at-home
jingles will have your feet tapping as you spend your cash.
You see, the sims are motivated by greed, pure and simple.
Everything you do will revolve around making your sim the
most affluent person around, or letting the bills pile up on the
kitchen table, that is if they haven’t confiscated it already.
Buying
items has two effects. One,
it makes your place look nicer, and two, it helps your sims live
more efficiently. There
are a variety different attributes you have to maintain; hunger,
energy, fun, social, comfort, bladder, hygiene, and room (here’s
where your architectural skills come in), and taken together they
determine the mood of your sim.
Consequentially, you’ll always have to buy the necessities,
such as a refrigerator, toilet, sink, bath or shower, and a
television set for entertainment.
More money equals bigger and better goods, which makes it
easier to keep all of your sims living efficiently and not stomping
their feet in anger. For
instance, trade in that microwave oven for a fully featured stove.
Or get rid of that old black and white television set for a
wide-screen flat TV with surround sound.
Better quality items increase your sim’s ratings at a
faster rate. Ah, the
pressures of capitalism.
Luckily
there’s a newspaper and a home computer available to help find a
job. Once you’ve
chosen a career track you have to work your way up in the world.
The only way to do so is to make friends and increase your
sim’s skills. If you
want to go from security guard to FBI agent you better pick up a
weight machine and increase your body rating, and you’ll never go
from intern to mayor of Sim City without spending some quality time
in front of the mirror working on your charisma.
Quite frankly, you won’t go anywhere without friends!
Each job promotion requires a certain number of friends to be
made. You can call them
up on the phone to invite them over, then talk, watch TV, dance with
them, or serve them a meal. Every
one of your relationships is tracked on a scale of one to one
hundred. Once it
reaches fifty they’re considered a friend, but go higher and
you’ll be giving back rubs, smooching, or even proposing.
The game even includes polygamy and same-sex relationships.
A couple of the same sex can’t marry, however, but they can
move in together and adopt a baby.
It only takes about three days for a baby to develop into a
child, so be ready. They
never grow into adulthood, so you’ll have to make sure they catch
the school bus every day and study.
You can see how complex the game is by now, so it’s a good
thing the game sports a fantastic interface.
Simply click on any object and it brings up a series of
choices. For instance,
click on a phone and you can order a pizza, call for a maid, or
invite a friend over. Clicking
a bookshelf allows you to study cooking or mechanics, or read a book
for fun. Everything is
available on the bottom of the screen, so you’ll never be flipping
through menus or fumbling to get something done.
One
of the great things about Maxis games in general is their commitment
to the game long after it hits store shelves.
The
Sims is no exception.
Registering online gives you access to new skins (or
outfits), faces, and objects. Already
you can download a slot machine, moose head for the wall, a pet
guinea pig, and new wall lights and plants.
There are also new houses available, and many fan sites have
hundreds of wallpaper and floor patterns for download.
One of them even has pictures available as murals that the
designer made into separate wallpaper tiles.
You can even download architectural tools to create your own
faces, skins, wallpaper and floor tiles and import them into the
game.
No
game is perfect. Yeah,
you knew it was coming, so lets get it over with.
Here are the complaints.
For one, time is oddly warped in the sim world.
It goes by way too fast, so that taking a shower and using
the toilet in the morning can easily take an hour or more.
Walking from the refrigerator to your bed takes a half-hour!
What this creates is a constant need for time management.
You simply can’t get everything done in one day, so you
have to allocate the days you’ll spend socializing, increasing
your fun rating, working on your skills etc.
While some may say this adds a nice challenge, it gets
annoying. Here’s
hoping they add a patch to customize how you want time to be
handled. Also, jobs are
rather arbitrary. Sure
you get different uniforms for different careers, but you actually
never see a sim at work. Get
him into the carpool, wait a few hours, and he is back.
Some jobs, however, do have fun side effects.
Being a crook may land you in jail, and I was actually shot
as a police officer and had to work harder to get my body back in
shape.
Graphics-wise
the game is very good--not excellent, but very good.
Nice use of shadows and texturing increase the quality
overall, but the sims themselves are not as detailed as one might
hope. On a good note,
the music is whatever you want it to be.
You see, you can actually download MP3’s and make them play
on a stereo. Play some
Bach or Britney Spears, Chopin or Star Was—its up to you.
Sounds are superb--every object makes a distinct sound, and
you can hear the difference when your sim is walking on tile or
carpet. Also, the sims
speak their own unique language, but the excellent animation, as
well as the mood they put into every phrase, lets you know exactly
what they’re saying. Another
spark of creative thinking from an already unique game.
Quite
simply, The
Sims is fun. You
can play it for hours on end without hesitation.
That’s when you realize that it’s simulating exactly what
you’re going to have to do in the morning.
Then you go back to playing, because life is so much more
enjoyable when you spend it with The
Sims.
If you like to comment on this review, please post
a message at the forum.
Reviewed by Anthony
Micari
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