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Command and Conquer
Tiberian Sun Expansion: Firestorm
DEVELOPER
: Westwood
Studios
PUBLISHER : EA
System Requirements
Pentium 166 Mhz, 32 MB RAM |
Recommended
Pentium 233MHz, 64+ MB RAM, |
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Ratings
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Issues
Graphics:
7.0 – Nothing’s changed, but the new units are well
done.
Audio:
7.0 – Ditto.
Interface:
7.0 – It’s the same Command
and Conquer interface we know and love.
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Play
Issues
Gameplay:
8.0 – The new units and options bring new strategies to
the fold.
Replayability:
9.0- New random map features ensures fresh multiplayer and
skirmish gameplay.
Multiplay:
8.0-World Domination mode gives you new incentive to get
online, and Westwood Chat is generally reliable.
Learning
Curve: 9.0- Its your typical RTS gameplay.
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| Other/Notes
Documentation
7.0
– While the little booklet included covers the new
features, it would have been nice if they put a little more
effort into it.
Pros:
If you like Tiberian
Sun, you’ll appreciate the new additions…
Cons:
…but if you didn’t, um, don’t buy it.
Pretty simple.
Overall:
8.0
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I never know how to begin this type
of review. After all,
this is not a new product for which I can write an intro applauding
its innovations or denouncing its existence among sentient beings.
So perhaps I’ll begin by stating that Firestorm
is a good product—nice and simple, eh?
If you liked Tiberian
Sun, you should not hesitate.
If, on the other hand, you were one of those hard to
please…I mean, “refined” RTS players that bashed it, Firestorm
is not going to even phase you.
So pick you allegiance and read on my commanding and
conquering friends.
GDI
or NOD?
As
you probably guessed from the introduction, I was one of those less
critical gamers that enjoyed Tiberian
Sun. It was exactly
what I was expecting--the gameplay of Red
Alert in a new setting. I
have come to realize that if you provide me with the same old
“harvest, build, destroy” gameplay, as staid as it may be, I
have fun. Sure it is
nice when a product such as Starcraft
brings along a slew of innovations, but for me its just that—nice,
not necessary. Hence, I
enjoyed Tiberian Sun and
I enjoyed this expansion--nay, I’m still enjoying it.
This is justified by the generous amount of additions.
No matter what your opinion of the game, this is an expansion
done right.
So
What Are The Additives?
Ah, the wonderful
B-acting of the gaming world. With
the exception of James Earl Jones (who does not show up for a second
appearance), every actor in the Command and Conquer series seems to
have been pulled straight from a UPN 9 Blockbuster Cinema movie
(although the new GDI general pulls off an above average
performance). But it is
adequate to move the story along, and the new expansion is no
exception. The story is
quite intriguing. The
Tiberium is spreading around the globe, causing new mutations.
Also, the NOD’s CWA (computer with attitude), CABAL, is
back online and wreaking havoc on the GDI, who don’t have much
time to celebrate the fact that they kicked Kane’s bald behind.
The single player missions included in this expansion tend to
be less focused on base building and more on getting a set number of
units to achieve certain objectives in time.
They are generally well done, with more varied terrain (more
on that later), but I do have one complaint.
The first four or so levels of the GDI campaign are as easy
as the first of the original missions.
The difficulty increases exponentially, but it would have
been nice if that level of difficulty was present in all of the
missions. After all, if
you’re buying the expansion it is safe to assume you have
completed the original, right?
What would new
missions be without a few extra pieces of artillery?
Boring, that’s what. But
before I go into detail on the new units, let me first state that I
simply refuse to get into a debate about the balancing of the units.
I really could care less if the NOD has more defensive
weapons, or vice versa. This
is the stuff that never gets solved in online forums, where
obsessive players that cannot spell go to scream the likes of,
“Yeah, well yu just think the NOD sucks because you sck!”
Blech…just enjoy the game.
If a side has limitations you work around it.
That said, the GDI has a new long-range mech called the
Juggernaut, which packs a whole lot of whoop ass in its six
artillery guns. Just be
sure to protect it—it can’t stand too much heat.
There is also a Drop Pod control plug for the GDI command
center, which lets you shuttle troops directly to the battlefield.
The NOD have a new cyber-spider type thing called the Reaper
that packs anti-air missiles and a net gun that can stop infantry in
its tracks. Its quite
enjoyable to watch the captured troops squirming around.
They can also make use of a new Mobile Stealth Generator,
which allows them to cloak on the go.
Both sides have the benefits of a mobile barracks and limpet
drones, robots that attach to passing vehicles and allows you to spy
on the opponent’s base, as well as a few upgrades to existing
units that increase their power a bit.
Players will have
plenty of opportunities to use these new toys in both multiplayer
gameplay as well as skirmish mode.
You can now log on to Westwood’s servers and play World
Domination. There is a
globe with various territories on which games are played.
When a side wins, they gain control of that territory.
Once a side has a majority of the territories, it wins!
Gives you a bit more incentive to pick a favorite side and
fight for it. But for
those of us, including myself, who prefer to play alone, the
skirmish mode has some nice additions (of course, these also apply
to making multiplayer maps). In
addition to new Tiberium-ridden terrain, there are new life forms,
such as an eerily glowing mutant plant, that can be placed on the
map. You can also set
the amount of vein holes, add night and day transitions, and even
add ion storms (those electrical storms that send down random bolts
to incinerate anything unfortunate enough to be standing underneath
them). They are mostly
for aesthetic value, but they do wonders in making the game seem
fresh—the whole point of an expansion pack.
I cannot see why
fans of Tiberian Sun
would not be foaming at the mouth by now.
If you like TS’s
gameplay, you might as well up the ante.
Those of you who hated TS—you’ve
probably read this solely out of morbid curiosity—stay away.
This doesn’t change the gameplay, only adds to it.
For fans, what could be better?
If you like to comment on this review, please post
a message at the forum.
Reviewed by Anthony
Micari
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