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[an error occurred while processing this directive] REVIEWS
UltraCorps is Microsofts foray into the on-line 4X (exploration, exploit, expand, exterminate) genre of space strategy games. Others in this series includes VGA Planets, Stars! and Space Empires III.
The game is set up in a series of turns called Ticks. Ticks run once a day, for thirty days. You have that much time to conquer the most planets in order to win the game. To start off with, you need to pick a race. The variety to choose from includes the Arachnons (an arachnid, warlike race), Ectonian, Guir, Mah-Tog, etc. Each race starts off with their own unique fleet make-up (which is largely the only difference between the races). These range from the X-5 Destroyer and TK:Psi-Hauler to Power Suit Troopers and the mobile TK Bike. After the race selection screen, you are brought through to the main command screen. Here any information required is available at your fingertips. From the background of all the races, to an encyclopedia of vehicles. There are links to newsgroups for your race, a message center and access to your star map.
Combat is handled in an abstract manner. When you log in the following tick, you will see the results, which are calculated by comparing your mixture of ground and space combat factors with those of the opposing enemies. Strategy comes in the form of knowledge. You need to be fully aware of your combat potential versus that of your enemy. If you make a bad move, there is no going back as you watch your fleet become space debris. The time required to build it up again is enough to insure your loss. Unless, of course, you have made powerful allies. |
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