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[an error occurred while processing this directive] REVIEWS
One of the keys to a successful UltraCorps
campaign is to make allies quickly. UltraCorps was a little too tedious for my tastes. It is a 4X game that is more exterminate than anything else. Diplomacy, beyond making allies, is almost non-existent simply because the only goal in the game is to conquer planets (whereas other games have a council assembly where someone can be voted the "supreme ruler", which allows a strong diplomatic forum). There is no research to speak of, and though it has a great variety of planets, they just do not simply matter much beyond a classification. The idea of the tick is a great implement simply because it
forces players to take their turn once a day no matter what or forfeit it. Than again, it
becomes a con Obviously, the graphics are nothing but functional. This is rather a plus because it allows for a quicker download time. The pictures of the races and vehicles within the encyclopedia are well drawn. To sum it up, I just felt that I was putting more into this game than I was getting out of it. It is really designed for a player with a lot of free time on his/her hands. Not to mention a player with a good cash flow since a one-month subscription is $9.95. This is probably the greatest con with UltraCorps. The game does a lot of things well and, if you just can not get enough of this type of game, I recommend it. If, like me, you have only the time to play the best of the best, than steer clear. It is for the hardcore player only. Reviewed by A. Sage
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