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Warhammer 40,000:
Rites of War
DEVELOPER : Games
Workshop
PUBLISHER : SSI
Requirements:
Pent. 166MHz 32
megs RAM |
Recommend:
Pentium II 233, 64 meg RAM, 4 megs Video
Card |
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Ratings
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| Code
Issues
Graphics: 4.5
Clean, but this is an outdated engine
Audio: 5 Sound
effects are boring.
Music: 8.5
Really fitting with the game
Interface: 6
You only use the mouse
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Play
Issues
Gameplay: 7
Challenging enough in its simplicity
Replayability: 3 Once
around the block is enough
Multiplay: 7
With a smart AI, human that is, it plays much better
Learning Curve: 8.5
Its REAL simple
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| Other/Notes
Documentation:
8.5 Everything you need to know is
their, guess that means we won’t be seeing a strategy guide
Pros:
Simplicity, Unit Experience system.
Cons: Slightly
unstable; weak excuse for a new game.
Overall:
6.5 There is something that keeps you playing, but it
isn’t destined to stay on the hard drive for too long a
time.
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SSI has held the rights for the Warhammer
franchise for a long time. Beyond two titles based on Games
Workshop’s Space Hulk board game distributed by
EA, no other company has put out a game based on the ever-popular
tabletop wargame. You would think that having had the license for so
long, that they would finally start making games that would please
fans and gamers alike. So, has Rites of War done that?
Rites of War serves SSI in
two functions. First, it adds to their Warhammer line of
products. Second, it adds to their five-star general series. See the
problem here? Using the two-year old Panzer General 2
engine, which in turn is based on the classic, but ancient (in
computer years), Panzer General engine, they
slapped on a face lift with a couple Warhammer unique
features and are calling this a new game. Personally, they should
come out with the General engine and release everything as
an add-on. But to sell it as a new game?
For those not familiar with the General
engine, it is a strategic level wargame. Single units actually
represent multiple soldiers/vehicles laid out over a hexed-based
map. Combat resolution is handled by the computer and is based on a
variety of factors. Each victory gives the player, as acting
‘general’, glory points. Glory points are than used to purchase
more and increasingly powerful units. Your units also gain
experience and travel with you to the next map.
What makes Rites of War
unique to the Warhammer PC world is that, finally, we have
access to the Eldar. The previous games always pit you in the role
of the glorious Emperor’s Space Marines battling against the Orks
(Final Liberation) and Chaos Space Marines (Chaos
Gate). RoW is a departure as you use the forces of
the ancient and powerful Eldar against the Space Marines and than
the swarms of the Tyranids. In the stand-alone missions, you have
the option of using any of the three races that come with the game,
but no switching within the campaign (though you may add the
Imperial forces to your Eldar army). Also of note, there are
Imperial units, Sisters of Battle as well as the Blood Angel space
marines (no Space Wolves).
The campaign has the forces of Eldar
returning to a world they once populated. Now infested with
‘humans’, you are in charge of the cleansing. As you progress
through the 24 missions, your units will gain experience and
eventually become Exarch’s (powerful units). This is one of the
main draws of the game, watching your unit’s gain experience and
grow in power. As Exarch’s gain power, you have the opportunity to
purchase up to two skills for them. They include Crushing Blow (+4
to Melee attacks) and Invisibility (as long as the unit doesn’t
attack, it remains unseen). Units have varying statistics that
include strength, defense, movement, melee and range attacks, etc.
They also differ with special abilities that include armor piercing,
fear, and rapid fire.
Units are broken down into eight
categories: Tactical Units (Dire Avengers, Warp Spiders,
Terminators, Termagants); Scout Units (Harlequins, Marine Scouts,
Lictors); Assault Units (Striking Scorpions, Terminator Assault
Squad, Genestealers); Aerial Units (Swooping Hawks, Jump Marines,
Gargoyles); Devastator Units (Dark Reapers, Imperial Missile Team,
Venom Warriors); War Machines (Falcon, Land Raider, Brood Leman
Russ); Artillery Units (Bright Lance, Whirlwind, Biovores); and
finally Psyker Units (Farseer, Librarian, Magus). It is extremely
important to use the units correctly if you want to see them gain
experience. Artillery units can bombard at range, but have weak
armor. Devastator units have the ability of Support Fire, meaning if
an ally is being attacked, they will add their firepower to a
counter-attack.
As you begin the game, you are
presented with a well voice acted briefing. After reviewing the
mission objectives, you head into the army management screen. You
have a limit as to how many units are allowed in the scenario, so
you need to choose wisely. The right mix of units is essential, but
does vary according to the missions needs. You use your Glory Points
to purchase units and have a barracks area to place bought units not
currently being used. Before you head into the scenario, you have
the option of purchasing a strategy. Strategies are unique to RoW
and add to the General series. They include Orbital Barrage (a
strength hit to a chosen hex) and the Virus Bomb (affects
non-vehicle units). There are a total of eleven strategies that are
unlocked with each victory. As you head into the game, you have the
opportunity to arrange the formation of your units within a defined
starting area. Than, using scout units, you move out. Terrain
affects movement greatly, so use care when deciding the road to
travel. Missions are usually composed of taking and holding certain
locations, but do vary with certain objectives being clear the map
or assassinate a leader. As your units scour the map, artifacts are
to be found in some of the structures. These artifacts can be given
to different units in the management screen. The interface is a
breeze to use, but that’s due to the limited amount of commands
you have to issue. One of the bright points of the game is just how
different each unit ‘feels’ on the map. Scouts have a noticeably
huge movement allowance, tanks can dish out the damage and enemy
units rightfully fear a psyker (whenever possible, they go for your
psyker).
Here is one of the problems with RoW.
The scripted AI is pathetic. In otherwords, here’s a winning
strategy for ya, free. Take your units with the highest defense and
form a line. Behind them, place your support units (they have a
range of two squares). Have your psyker in the center and a couple
of aerial units to fill in the weak spots and just wait. The enemy
ALWAYS comes for ya. After you whittle the wave down, all that’s
left are a few scattered units that hang out by the mission
objectives. Sorry to spoil it for ya, but that’s about it. And
after you get the more powerful units, the game only gets easier.
The graphics are also so-so. The unit
animations are nothing inspiring and happen to be an outright
resource hog. They require a 4MB-video card to move smoothly. The
terrain features are all rather bland, with mission objectives
blending in. Everything is flat 2D. I mention that because a new Panzer
General is in the works that will use polygon graphics,
which makes me wonder why they didn’t try ANYTHING evolutionary
with RoW. They also failed to capture that gothic look so
prevalent in the Warhammer universe. The sound effects could use
some variety. The music on the otherhand is great. I even looked up
who composed it I was so impressed.
Besides the 24 campaign missions, you
have a number of stand alone scenarios with which to play as the
other races. The interface includes an Mplayer hook up. A quasi-map
editor is also included. This just gives you access to the 24 maps
from the campaign with which you can change mission objectives and
place units. The three difficulty levels just mean you take more
damage from attacks and deal less.
As all the complaints suggest, this
is a very poor entry into the PC Warhammer world. But even
so, there is something interesting in its simplicity. Combined with
the experience system, you’ll find yourself playing ‘just one
more mission’ before you hit the sack. But that requires you to
first get past all the other problems, which might prove to be just
too much for most. I had to in order to effectively review the game
and found the time enjoyable, but short-lived. If you are a fan of
the five-star general series and/or the Warhammer universe,
you might like this game. All others beware.
If
you like to comment on this review, please post a message at the forum.
Reviewed by Anthony
Sage
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