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Worms
Armageddon
DEVELOPER
: Team17
PUBLISHER : MicroProse/Hasbro
System
Requirements
Pen. 100, 32 RAM |
Recommended
Pen. 166MHz, 64 MB of RAM, 17' Monitor |
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Summary
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| Pros:
Easy to jump right into, yet incredibly addictive and fun.
Attractive graphics, sound, and interface.
Cons: Some
people may be put off by the "cuteness" of the game.
Other than that, this game has it all.
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Graphics
– 7
Audio – 7
Interface – 9
Stability – 10
Overall:
9.1
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Solo
Play – 9
Replay Value – 9
Multiplay – 9
Manual/Documentation – 7
Installation Size – 7
Learning Curve - 9 |
Pump up your shotgun, fire up the
flame-thrower and take the explosive sheep out of the barn! You
heard right, we’re going to war…Worms style. And this
strategy gamer can tell you that war has never been so much fun! Of
course you know I’m referring to Microprose and Team 17’s newest
creation in their Worms series of games, appropriately
titled Worms Armageddon. Now, before you read on,
let me inform you that I have never played its predecessors Worms
and Worms 2. After playing WA (Worms
Armageddon) endlessly, however, I wish I had jumped on the
bandwagon a little sooner. I do remember a similar game that I
played years ago on one of those 100 games in one CD (shareware
games, that is, 85% of them not worth the electricity spent burning
them onto a disc). Anyhow, the game involved a slab of destroyable
terrain and two tanks, one on either side of the screen, taking
turns firing a shell at one another. Wind and gravity spiced up the
offering, threatening to throw your shot off course and give the
other player another chance at returning the favor. I played this
game endlessly, intrigued by the different style of gameplay. So
when I discovered that WA is the same type of game, I
almost went right through the monitor.

Gameplay is simple, to say the least,
yet full of possibilities. You start with a team of worms that you
can personalize to your liking. Name them, choose their country and
anthem, select which grave marker pops up when they die, and even
choose their voices. There is an enormous amount of voice types to
choose from, ranging from Jock to Australian to, no joke, Stiff
Upper Lip. You then choose what mode of play you are in the mood
for. There is a mission mode, which sends your team of worms out on
various tasks, but an annoying feature is that you have to complete
Basic Training before accessing them. Training is composed of a
series of "obstacle" courses that require you to hit
targets with various weapons. The problem? If you get close to the
end and lose a round you have to start over, which can get
frustrating. This part of the game did not intrigue me all that
much. What tickled my fancy was generating, or creating with a nifty
little tool kit, terrain and battling the computer or my friends.
This is what gives Worms Armageddon its sheer
excellence, and what makes every penny spent on the price of
admission well worth it…the replayability. Every time I play a new
strategy game I always look out for the replay value. In my eyes
that is what can turn a game from excellent to classic status. Worms
Armageddon is definitely a classic.
While the core of the gameplay is
similar to the tank game I described above, the fun comes from the
sheer amount of weapons. Need to hit a pesky worm across the map?
Use the homing missile, or even call in an air strike. If the fight
gets up close and personal you can use your Uzi, shotgun, bow and
arrow, dragon punch, or, if desperate, blow up your worm in a
suicidal attack that will send nearby enemies halfway across the
map. Adding to the strategic element is the movement of your worms.
You can teleport across the map, use a jetpack, or even scale walls
with your ninja rope. The super weapons are also superb, and had me
cracking up with destructive glee. Deadly old women, exploding
sheep, a nasty skunk, and last but not least, the mother of all
weapons…the Holy Hand Grenade. Drop this baby on an enemy and
hightail it out of there, then listen to a short Gregorian chant
before it goes off in an immense explosion. As you can tell, great
fun.

The artificial intelligence is quite
good, and adds to the game’s lasting appeal. They’ll use their
weapons competently, and have excellent aim with bazookas and hand
grenades. They will occasionally do something stupid, but be
thankful they are giving you a chance to get a good shot, because
next turn they will be sending a missile across the map and right
into your broadside. The real fun, however, is playing other people.
Worms includes all the standard multiplayer functions,
including Internet play, but what I found to be the most fun was
playing a friend on the same computer. Words cannot describe the fun
of blowing up your friend’s last worm with a well placed mortar,
and then laughing at him as his/her mouth drops to the floor in
amazement at how well your aim was.
OK, so I have established that WA
has great gameplay, replayability, and personality, but is she a
looker? Definitely. WA’s graphics are perfectly
cartoonish, colorful, and extremely sharp and polished. The worms
are probably the cutest characters I have seen in a game. Every
action has a great animation to go along with it, too. Napalm
strikes sends sizzling liquid raining down that not only hurts
worms, but also burns through the map, and small bubbles rise from a
worm’s screaming mouth as he descends into the water pit at the
bottom of the terrain. While the terrain is just a static
"obstacle" that you have to maneuver and fire around, the
designers have made sure that you will not get tired of looking at
it. They do this by including terrain sets ranging from a giant pile
of treasure to stacks of automobiles.

As much as I loved the game, it can
get tiring after extended play. But it is the type of game that,
even if you stop playing for a while, will always be in the back of
your mind, calling you for just one more round. At that point you
will find yourself playing again for a quick fix or maybe even
becoming addicted all over again. Also, from what I hear around the
newsgroups and various webpages, WA has enough new features
that make it worthwhile for veterans of the series to buy. Either
way, you can’t go wrong picking up Worms Armageddon.
If you like to comment on this review, please post
a message at the forum.
Reviewed by Anthony
Micari
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