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West Front
Assaulting Bunkers
Assaulting bunkers and pillboxes
in East/West Front can be a frustrating endeavor, and it can also be one of the
most dangerous tasks that you can assign your units to perform. I have included
some general guidelines that should help as a starting point for developing a
successful plan for eliminating these obstacles. I will try to refrain from
including specific recommendations, because as Talonsoft revises and tweaks the
games code the actual resolution of assaults could change a little. I believe
that Rising Sun will have a new or partially new system for resolving
assaults.
1. The Principle of Mass: This is
pretty self explanatory. Mass as much firepower against the defenders as the
situation permits. Don't waste light machine guns and mortars against bunkers
and pillboxes, because they likely will have little or no effect on the
defenders. Use engineers or AFVs equipped with flame-throwers if available.
Also use the largest artillery you have at your disposal. Remember to move the
artillery as close as is practical for maximum effect. Don't play around with
defenders in a pillbox. Hit them as hard as you can!
2. Security: It is imperative to
secure the area immediately around a bunker or pillbox before moving to close
assault it. This prohibits the enemy from reinforcing the position, and will
also cut his route of supply. If you have a situation where multiple pillboxes
and bunkers support each other, pack a lunch...
3. Disruption: Disrupt as many of
the defenders as possible before assaulting a strongpoint. This will greatly
enhance your chances of a successful assault. Even if there is only one
undisrupted unit remaining in the bunker/pillbox, it will be virtually
impossible to drive them out. Engineers can be very useful for disrupting
defenders prior to the attack.
4. Bypass the Obstacle: If it is
not necessary that you take a specific hex with a bunker or pillbox inside it,
it may be a wise alternative to just isolate the defenders and continue with the
mission. You must put of value of the hex into context against the overall
accomplishment of the mission. Don't tie up half of your available resources to
eliminate a couple of stubborn squads just for a couple of VPs. In some
situations taking out a stronghold may be essential to a successful mission, but
try to make that determination early on, before you have wasted valuable turns
with nothing to show for it.
5. Reconnaissance: Always recon
ahead of your advance. If the enemy has a strongly held defensive position
along your axis of advance, it's better to know about it as soon as possible
that way you can shift forces to deal with the threat immediately. Pillboxes
and bunkers are often covered with a minefield to their front, so be prepared
for this contingency. Remember, it will take a few turns to clear a minefield
so plan accordingly.
Written by
Donald C. Maddox
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